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Astral Arsenal

Astral Arsenal

A combat mod that looks to do much more then vanilla could

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15
Equipment
Game Mechanics
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All versionsAstral Arsenal 1.8.0

Astral Arsenal 1.8.0

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Changelog

Changes to kosmogliphs:

Astral slash ▲

  • Mob damage multiplier 2.0 -> 2.5

FlameBurst ↺

  • When attacking a player, no longer shoots projectiles
  • Projectiles no longer affected by entity velocity

Freeze ↺

  • When attacking a player, no longer shoots projectiles Increased freeze ticks 200 -> 340
  • Projectiles no longer affected by entity velocity

Air speed ▲

  • Reduced time in air with movement kosmogliphs needed to start moving faster 5s -> 2s
  • Now plays a sound when increasing speed
  • No longer increases when climbing

Deep wounds ▲

  • Killing an entity now grants you extra absorption hp depending on the hp of the entity.

Bug fixes:

  • Fixed an old buff to work so astral slash does 5 damage instead of 3
  • Fixed an issue where deep wounds wouldn’t stack absorption properly when the blade was fired.

Notes:

The absorption gained from deep wounds has a cap, so it isn't as broken as it seems at first. it also only lasts 5 seconds, so youll find it hard to get too much use out of it. it just felt like a fun thing to keep PVE fights engaging and relentless.

Dependencies

dependency-iconFabric APIrequired
dependency-iconFabric Language Kotlinrequired
dependency-iconfarrowembedded

Files

astral_arsenal-1.8.0.jar(6.18 MiB) Primary
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Metadata

Release channel

Release

Version number

1.8.0

Loaders

Fabric

Game versions

1.21–1.21.1

Downloads

66

Publication date

September 9, 2024 at 7:06 PM

Publisher

Astratene

Astratene

Project leader

Version ID

Modrinth is open source.

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