0.2.5
- fixed random models only changing the animations correctly not the models themselves
- fixed head_yaw not constraining to 360 degrees in some cases (the cause of some weirdness in my animated player model)
- added code to redirect modded entities for their own jem loading to be implemented in future (this should fix crashes caused by modded mobs like "player_companions:pig" as emf used to think it was a regular pig )
- fixed mod compatibility flags to prevent users loading EMF alongside OptiFabric or CEM as this is not supported
first public beta
![[EMF] Entity Model Features](https://cdn.modrinth.com/data/4I1XuqiY/6e5bbd0d06b1741bfdab6c0cfab6de8fdaf0064c_96.webp)