Changelog
Changes:
- reworked and re-added destabilization effects
- added advancements for enchanting and destabilization
- buffed efficiency gain from quality improvement
- changed visuals for the bleeding effect
- made thrown modular items glow after not being picked up (and chunk loaded) for an hour
- increased magic capacity use for enchantments (from minCost + maxCost / 2 to minCost + maxCost)
- tweaked tool icons to make prying more apparent
Fixes:
- fixed holosphere animation issues
- fixed some incorrect localization entries
- prevented players from placing holospheres with faulty nbt (and fixed crash caused by looking at holospheres with faulty nbt)
- fixed text color issues in some tooltips
Technical changes:
- holosphere entries are now datadriven (or resource-driven rather)
- added "tetra:on_use" item effect trigger
- added random and count fields to find blocks item effect outcome
- fixed position vector provider origin field not being optional
- Added spawn entity item effect outcome
- added crafting effect outcome for spawning blocks
- added spawn entity crafting effect outcome
- added lightning strike crafting effect outcome
- added lingering potion cloud crafting effect outcome
- added explosion crafting effect outcome
- added spawn_sculk crafting effect outcome
- added active field to crafting effects, can be set to false to stop the effect from triggering directly
- added 'references' field to apply_list crafting effect outcomes
- added isRiding field to item effect entity condition
- added "bookEnchantmentSchematic" feature flag, can be disabled in the config to prevent tetra table book enchanting
- added clamp stat getter
Dependencies
Files
tetra-1.20.1-6.10.0.jar(3.8 MiB) Primary
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Release channel
ReleaseVersion number
6.10.0Loaders
ForgeNeoForge
Game versions
1.20.1Downloads
856Publication date
August 4, 2025 at 10:53 PMPublisher

mickelus
Owner