Changelog
1.1.4 Release:
Major Version Content:
- Gun Pack File Structure Upgrade: // The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function). // The new gun pack is in the .minecraft/tacz directory. // The new gun pack can utilize all the resource and data pack' features. // Extremely optimized the loading speed of gun pack resources and world entry. // PBR (Physically Based Rendering) support has been restored under the Optifine environment. // You can add recipes from the original game or other mods, or customize them using mods like KubeJS.
- New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts: // You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic. // The default gun pack provides several example scripts, including one for pump loading, as a reference.
Add:
- Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun.
- Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory. // Every time you enter the world, a prompt will be shown if the old directory contains content. // Gun packs in the folder do not support automatic conversion, please compress them first.
- Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available.
- Added a button to open the new gun pack folder in the gun refit screen.
- Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions.
- Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount."
- Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H).
Fix:
- Fixed a crash related to audio playback when quickly switching guns (CME error).
- Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun.
- Fixed a sound issue when switching audio devices, causing audio distortion. // From https://github.com/TartaricAcid/TouhouLittleMaid/pull/574
- Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks. // Thanks to SNWCreations, https://github.com/MCModderAnchor/TACZ/pull/291
- Fixed a group server issue that might happened to crash.
- Fixed a FOV scale issue that happened under spectator mode.
Adjust:
- Adjusted recoil curves for some guns to improve the sense of impact.
- Adjusted the aiming sight behavior of some guns to provide a better field of view.
- Updated some gun sound effects.
- Updated kill sound effects.
- Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects.
- No longer using mixin for lang, which may help fix some mod compatibility issues.
- The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder.
- The sort setting number now sorts attachments.
Attention:
- The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.
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Release channel
ReleaseVersion number
1.1.4Loaders
Forge
Game versions
1.19–1.19.2Downloads
876Publication date
January 6, 2025 at 5:14 AMPublisher
F1zeiL
Stats Design