Changelog
Summary
- [+] Glowing ores! (#36)
- [*] Fixed various chest issues
- [*] Fixed farmland texture issue when combined with Supplementaries mod (#30)
- [*] Fixed crash on 25w16 and newer
- [*] Added more respackopts settings
Glowing ores
Some ores now have a slight glow to them. This doesn't require any mods, as it uses a new vanilla parameter introduced in 1.21.2! These include Lapis, Gold, Gilded Blackstone, Diamonds, Emeralds, and a few other blocks like the brewing stand, note blocks and the furnaces.
Fixed various chest issues
-
Double chests are no longer bugged: (#28 #31 #35)
Nautilus3D is now using the old model format for the chests again, since the new format doesn't yet work in EMF. This means OptiFine will fall back to the vanilla double chest.
-
Chests now also render correctly in the hotbar. This was only an issue when using EMF. (#29 #32)
Fixed crash on 25w16 and newer
I had to remove the transparency fix used for the bell that was based on core shaders. According to changelog 25w16, that is not an intended usecase for resource packs, even though it is technically possible. I had to temporarily remove the shader file because it causes a crash in 25w16 and newer. The changelog also states that they plan to revamp the core shaders and provide proper features for resource packs.
Right now this only affects the bell in Nautilus3D:
You can fix it by using a shader pack like complementary:
Added more Respackopts settings
- Toggle for bookshelf randomization
- Toggle for Trident
Full Changelog: https://github.com/FabianMPunkt/Nautilus3D/compare/V2.3...V2.3.1
Dependencies
Files
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Release channel
ReleaseVersion number
V2.3.1Game versions
1.21.4, 1.21.5Downloads
21226Publication date
May 21, 2025 at 4:46 PMPublisher
FabianMPunkt
Owner