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Rethinking Voxels

Rethinking Voxels

[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows

3.85M
3,509
Colored Lighting
Shadows
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All versionsr0.1-beta2

r0.1-beta2

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Changelog

Change Log

  • fix stripes on far-away objects
  • fix some unstable lighting
  • add light source size multiplier (for sharper shadows)
  • add iris required screen
  • (untested) add modded light support
  • fix dark screen edges when looking around while holding items
  • fix blocky water
  • fix incorrect texture coordinate clamping leading to slightly broken subvoxel models in some cases (this caused the weird dots on torches)
  • add french translation (thanks to github user MsNeyla)
  • fix ghosting on block breaking particles
  • fix gi breaking after very long times
  • fix item iPBR
  • fix items held by allays not emitting any light
  • fix primed TNT not emitting any light

Files

rethinking-voxels_r0.1_beta2.zip(592.94 KiB) Primary
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Metadata

Release channel

Beta

Version number

r0.1-beta2

Loaders

Iris

Game versions

1.19.4–1.20.2

Downloads

747623

Publication date

November 27, 2023 at 2:34 PM

Publisher

gri573

gri573

Owner

Version ID

Modrinth is open source.

main@fafd47f

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