Taking Amplified world generation to the next level.
Improved climbability and visual appeal of generated terrain
Improved spawn bias for survival
Added vertical biome variation! Also made biomes smaller and more varied.
Diamonds in the sky: Medium-sized diamond ore veins begin generating starting at y=1000 and increase in density until the top of the world. Various other feature distributions have been rebalanced.
Slightly shifted certain ore distributions for more density underground
Fixed an issue that was causing strongholds not to generate
Increased frequency of villages
Adjusted certain ore and cave densities
Various features, including ores, water springs, and caves, now generate all the way up to the top.
Updated pack format for 1.21.4
Initial upload
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