- backport to 1.20.5-1.20.6
- all functions work as intended
- made a supported version for 1.18-1.20.4
- all functions should work properly
- Drinking a Life Jelly does not return a glass bottle to the player
- Updated Soul Charm recipe
- Removed Soul Charm/Revive Cooldown, players now receive debuffs
- Added Life Jelly, a potion that grants the player 2 extra hearts
- Updated tooltips for custom items
- Added "Personal Medic" advancement
- Updated to support both 1.21 and 1.21.1
- Grouped advancements together in the "Hardcore Revive+" category
- Added credits in advancements
- Added advancements "How to Save a Life" and "Not Quite Immortal"
- Fixed scoreboard bugs when resetting players
- Fixed a bug that caused player spawns to be obstructed
- Fixed a critical bug where players got stuck in the end
- Disabled doImmediateRespawn
- Updated to Minecraft 1.21
- Fixed timer not finishing (again)
- Fixed seconds going over 60
- Other optimizations