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HyperLeash

HyperLeash

Leash mobs to fireworks! Leash mobs to each other!

8,173
66
Cursed
Game Mechanics
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HyperLeash v2.2 (Mod)

by blockerlocker on Jan 5, 2025
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HyperLeash v2.2

by blockerlocker on Jan 5, 2025
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HyperLeash v2.1 (Mod)

by blockerlocker on Oct 24, 2024
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HyperLeash v2.1

by blockerlocker on Oct 24, 2024
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  • Version bump.

HyperLeash v2 (Mod)

by blockerlocker on Sep 16, 2024
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HyperLeash v2

by blockerlocker on Sep 16, 2024
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HyperLeash has been rewritten for 1.21!

The data pack's functionality has slightly changed so as to avoid relying on nametags. Please read the changes below.

  • Mobs attached to the player can now easily be releashed to other mobs by holding shift and leashing a second mob. This disconnects the original mob from you and causes you to start leading the new mob, making it easy to strong together long mob caravans.
  • Leading unleashable mobs is no longer possible with a nametag. I do not plan on reimplementing this, as leashable boats in 1.21 should make it much easier to transport unleashable mobs.
  • Launching mobs with fireworks works as it did before, but has been slightly simplified internally.

HyperLeash V1.1 (Mod)

by blockerlocker on Mar 24, 2024
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HyperLeash V1.1

by blockerlocker on Mar 24, 2024
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  • Quick bug-fix to remove a function tag calling a non-existent tick function, breaking other data packs. Thanks to Eastonium for catching this!

HyperLeash V1 (Mod)

by blockerlocker on Jan 8, 2024
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HyperLeash V1

by blockerlocker on Aug 28, 2023
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  • Launching firework rockets via hand or crossbow reattach any leashed mobs to the rocket
  • Mobs renamed "Leashed" with a name tag become leashed
  • Mobs renamed "Releashed" will have all mobs attached to the player reattached to them.

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