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Lithosphere

Lithosphere

Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beautiful.

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World Generation
AboutGalleryChangelogVersions

lithosphere 1.6 (1.20 - 1.20.4)

by Jayzet on Jun 19, 2025
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lithosphere 1.6 (1.20 - 1.20.4)

by Jayzet on Jun 19, 2025
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lithosphere 1.6 (1.20.5 - 1.21.5)

by Jayzet on Jun 19, 2025
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lithosphere 1.6 (1.20.5 - 1.21.5)

by Jayzet on Jun 19, 2025
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  • some performance improvements
  • added a small beach portion to the stony shore biome
  • made mountain ranges slightly more frequent
  • made mountains a bit more pointy and rough
  • reworked caves a bit

lithosphere 1.5 (1.20 - 1.20.4)

by Jayzet on Apr 21, 2025
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lithosphere 1.5 (1.20 - 1.20.4)

by Jayzet on Apr 21, 2025
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lithosphere 1.5 (1.20.5 - 1.21.5)

by Jayzet on Apr 21, 2025
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lithosphere 1.5 (1.20.5 - 1.21.5)

by Jayzet on Apr 21, 2025
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  • overhauled the generation of mountains and continents (again)
  • readded mushroom islands
  • added a new glacial valley type
  • chunk-gen speeds should be significally faster now
  • tweaked the new caves a bit
  • changed the placement of swamps & mesas
  • fixed river biomes not generating in some cases
  • fixed beach biomes sometimes being "flooded"
  • fixed caves generating incorrectly when above y=241

lithosphere 1.4 (1.20 - 1.20.4)

by Jayzet on Jan 15, 2025
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lithosphere 1.4 (1.20 - 1.20.4)

by Jayzet on Jan 15, 2025
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  • Mountains have been overhauled and can now reach a height of about y=500
  • Continents are now much bigger and generate more varied than before
  • Archipelagos have been added
  • Coastal cliffs should feel more varied and are bit further away from the coastline than before
  • Some minor tweaks to mesas and lakes
  • Mushroom islands have been temporarily removed and will be re-added later
  • River biomes are now placed where lakes are to fix some weird structure interactions
  • It should be less likely to spawn in the middle of a massive ocean
  • Mesas have been reworked to be a lot more interesting and varied in height
  • Lakes have been adjusted a bit

lithosphere 1.4 (1.20.5 - 1.21.4)

by Jayzet on Jan 15, 2025
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lithosphere 1.4 (1.20 - 1.20.4)

by Jayzet on Jan 15, 2025
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  • Mountains have been overhauled and can now reach a height of about y=500
  • Continents are now much bigger and generate more varied than before
  • Archipelagos have been added
  • Coastal cliffs should feel more varied and are bit further away from the coastline than before
  • Some minor tweaks to mesas and lakes
  • Mushroom islands have been temporarily removed and will be re-added later
  • River biomes are now placed where lakes are to fix some weird structure interactions
  • It should be less likely to spawn in the middle of a massive ocean
  • Mesas have been reworked to be a lot more interesting and varied in height
  • Lakes have been adjusted a bit

lithosphere 1.3

by Jayzet on Aug 27, 2024
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lithosphere 1.3

by Jayzet on Aug 27, 2024
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  • added lakes
  • added support for the large biomes world type
  • reworked cave generation
  • replaced all vanilla cave types
  • made aquifers bigger
  • tweaked a few like the coastal cliffs
  • made mesas a bit more smooth

lithosphere 1.2

by Jayzet on Jun 25, 2024
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lithosphere 1.2

by Jayzet on Jun 25, 2024
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  • added mesas
  • added terraced rivers (canyons)
  • revamped coastlines a bit and made beaches and stony shores smaller
  • reworked the river noise (rivers should be more varied now)
  • made biome variations independent of rivers
  • changed the swamp placement a bit

lithosphere 1.1.1

by Jayzet on Jun 6, 2024
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lithosphere 1.1.1

by Jayzet on Jun 6, 2024
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  • updated to 1.20.5/1.20.6
  • reduced the size of stony shores

lithosphere 1.1

by Jayzet on May 26, 2024
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lithosphere 1.1

by Jayzet on May 26, 2024
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  • reworked basically all density functions

  • used different systems for the terraingen than vanilla

  • removed most density functions from 1.0

  • the ridges density function is now based on the height of the topography

  • mountains have a more realistic shape

  • mountain (and erosion) has been changed to be more realistic

  • mountain ranges now have foothills

  • swamps have a different placement and terrain

  • reworked the river valleys to be based on valleys carved by glaciers. other valley types will be added later

  • oceans are now deeper and more gradual

  • some biomes are now based on height

  • reworked the vegetation noise to be smaller and to have more variation

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