- Synced changes from 1.0.6.
- Added a tuff bricks based palette to jungle cities.
- Added two bio-specific city styles:
- Cities in jungles will be more mossy.
- Cities in snowy biomes will have more colorful buildings.
- Revamped building 6, 7, 8. In the base mod, they are retextured building 5, 4, 1, respectively. You can now find 3 new types of buildings in the city. Palettes only used in building 6, 7, 8 are now also available to all other buildings.
- Synced changes from 1.0.5.
- Added more designs for street stairs.
- Fixed, updated, and added some interior parts of the factory multi-building.
- Tweaked chest loot tables of the factory multi-building to be slightly more interesting.
- Slightly reduced the generation chance of the factory multi-building.
- Synced changes from 1.0.4.
- Temporarily fix block tags (
tags/blocks
->tags/block
).
- Added desert city specific parks, and excluded some parks from desert cities.
- Added more top parts.
- Trash bins now appear in some street parts.
- Initial port to 1.21.1.
- Synced changes from The Lost Cities 1.20-7.3.3.
NOTE: This version requires The Lost Cities 1.20-7.3.3 or above.
- Refactoring to support the no lighting variant.
- Update desert city style conditions to use biome tag instead of hard-coded biomes.
- Tweaked workstation selection in buildings. Each building will now select a subset of workstations (e.g., smelting related), instead of always selecting from all possible workstations.
- Added different wood types for wooden furniture (e.g., tables) in buildings.
- Added a cherry blossom themed park.
- Tweaked desert city generation. Sandstone no longer replaces stonebricks in some parts. Added sandstone themed fountains.
- Tweaked mud bricks palette.
- Coral blocks are no longer waterlogged. So when the city is set to have no water these coral blocks won't generate water blocks.
- Fixed some flower pot placements.