This datapack adds different sizes to new dogs from minecraft 1.20.5. The sizes are NOT based on real life. You can easily change them if you want to.
Wolves' attributes are as follows:
- woods wolf:
- scale - 1.0 (normal)
- attack damage - 4 (normal)
- max health - 8 (4 hearts, normal)
- pale wolf:
- scale - 1.05
- attack damage - 5
- max health - 9 (4.5 hearts)
- ashen wolf:
- scale - 1.05
- attack damage - 5
- max health - 10 (5 hearts)
- speed - 0.3 (very close to default)
- black wolf:
- scale - 1.3
- attack damage - 7
- max health - 16 (8 hearts)
- speed - 0.25
- rusty wolf:
- scale - 0.95
- attack damage - 3
- max health - 7 (3.5 hearts)
- chestnut wolf:
- scale - 0.85
- attack damage - 2
- max health - 6 (3 hearts)
- speed - 0.4
- snowy wolf:
- scale - 1.34
- attack damage - 8
- max health - 20 (10 hearts)
- speed - 0.24
- spotted wolf:
- scale - 1.15
- attack damage - 6
- max health - 12 (6 hearts)
- speed - 0.28
- striped wolf:
- scale - 1.175
- attack damage - 6
- max health - 13 (6.5 hearts)
- speed - 0.27
Dark woods wolf: Custom wolf I added thanks to new data-driven wolves (based on my German Shepherd). This type doesn't override any existing type, but you must have custom resource pack enabled for him to have a correct texture. You can spawn him on Dark Forest biome or with "/summon wolf ~ ~ ~ {variant:"blocky:dark_woods"}". They can't spawn naturally, at least for now.
- scale - 1.2
- health - 14 (7 hearts)
- attack damage - 6
- movement speed - 0.26
The datapack also allows you to make all mobs babies by naming them "Baby". You can rename them without making them adults again. You can bring them back to adulthood by naming them "Adult". (This doesn't work on naturally spawned babies)
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