Dispenser can now fire Smoke Bombs
It fires faster than other Projectiles to allow for sufficient distance.
Artillery support is performed from the opposite direction of the dispenser that fired the smoke bomb.
If the dispenser is facing up or down, artillery support is performed from a random direction.
Increased attack radius by 5 for all attack types except Concentrated Fire and Single Fire.
Increased the number of shots by 5 for Normal Fire and Volley Fire.
Increased Single Fire stack limit from 4 to 8.
Implemented custom sounds
The sound of a projectile is heard within a 600 block radius, and the sound of an explosion is heard within an 800 block radius.
The volume decreases with distance.
Language setting on the projectile.
Partial improvement of Chunk Load.
I set the damage when a shell hits Entity directly.
Most of the direct hit damage is set to inflict the maximum damage of the blast.
Chunks of the projectile's initial spawn location and current location are now loaded.
This will ensure that the projectile is generated correctly even if the Simulation Distance value is small.
Fixed an issue where if a player exits the world while the Smoke Bomb is running, they will not receive artillery support correctly when resuming.
Added new attack type Single Fire
Request only one shot.
It is fast to impact and the accuracy of the bombardment is high.
Can be stacked up to 4.
- Added Fire of Rate data to Tooltips
Fixed some issues
B1 Mortar Concentrated Fire : Changed the number of bullets from 31 to 35
Large Howitzer Volley Fire : Bullets were modified from Howitzer Projectile to Large Howitzer Projectile
Howitzer Continuous Fire : Changed the number of bullets from 30 to 35
Light Howitzer Continuous Fire : Changed the number of bullets from 25 to 35
- Bullets now explode when they touch Entity
Can now deal damage to entities in the air.
- Project Start