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Automobility

Automobility

Vehicle mod adding customizable and functional cars

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Equipment
Technology
Transportation
AboutChangelogVersions

[NeoForge] Automobility Beta v0.5.0.h for 1.21.1

by FoundationGames on Apr 24, 2025
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[Fabric] Automobility Beta v0.5.0.h for 1.21.1

by FoundationGames on Apr 24, 2025
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  • Decorative automobiles cannot be knocked around
  • Decorative automobiles with a banner post attachment can no longer have the banner edited
  • Trying to destroy invulnerable automobiles no longer causes a desync
  • Automobiles driven by adventure mode can only modify blocks if the block modified is above an Allow block, rather than if the automobile itself is above an Allow block

[NeoForge] Automobility Beta v0.5.0.g for 1.21.1

by FoundationGames on Apr 20, 2025
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[Fabric] Automobility Beta v0.5.0.g for 1.21.1

by FoundationGames on Apr 20, 2025
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  • Add frontAttachment.StopsFor NBT list tag when an automobile is equipped with an Autopilot Front Attachment, for map makers to add additional entity types that an autopiloted automobile should stop for
  • Try to fix issue where automobiles sometimes launch themselves thousands of blocks in the air when crammed together

[NeoForge] Automobility Alpha v0.5.0.f for 1.21.1

by FoundationGames on Apr 3, 2025
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[Fabric] Automobility Alpha v0.5.0.f for 1.21.1

by FoundationGames on Apr 3, 2025
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  • Proper, non-broken ground snapping and animation for two wheel vehicles
  • Toggle sprint no longer affects horn honking

[NeoForge] Automobility Alpha v0.5.0.e for 1.21.1

by FoundationGames on Mar 19, 2025
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[Fabric] Automobility Alpha v0.5.0.e for 1.21.1

by FoundationGames on Mar 19, 2025
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  • Fix wheel dupe
  • Fix crash with snow off road
  • Fix AL errors, adjust horn sound

[NeoForge] Automobility Alpha v0.5.0.d for 1.21.1

by FoundationGames on Mar 15, 2025
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[Fabric] Automobility Alpha v0.5.0.d for 1.21.1

by FoundationGames on Mar 15, 2025
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  • Adjust audio parameters, such as doppler strength and horn volume
  • Fix OpenAL error spam
  • Tweak some frames' horn sounds
  • Improve how automobiles choose who sits in the driver seat

[NeoForge] Automobility Alpha v0.5.0.c for 1.21.1

by FoundationGames on Mar 13, 2025
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  • Support for Forge has ended, the mod will now be available for NeoForge
  • Data driven vehicle support
  • Autopilot system, for vehicles to follow paths
  • Vehicle horns
  • Numerous bug fixes

[Fabric] Automobility Alpha v0.5.0.c for 1.21.1

by FoundationGames on Mar 13, 2025
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  • Data driven vehicle support
  • Autopilot system, for vehicles to follow paths
  • Vehicle horns
  • Numerous bug fixes
  • Controller support has been temporarily disabled

[Fabric] Automobility Beta 0.4.2 for 1.20.1

by FoundationGames on Jun 28, 2023
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[Forge] Automobility Beta 0.4.2 for 1.20.1

by FoundationGames on Jun 28, 2023
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  • Update to 1.20

[Fabric] Automobility Beta 0.4.2 for 1.19.2

by FoundationGames on Jun 28, 2023
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  • Remove legacy slopes
  • Fix potential incompatibility with other mods adding entity models

[Forge] Automobility Beta 0.4.2 for 1.19.2

by FoundationGames on Jun 28, 2023
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  • Fix missing dependency crash
  • Fix incompatibilities with other mods that may add entity models

[Fabric] Automobility Beta 0.4.1 for 1.19.2

by FoundationGames on Nov 24, 2022
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[Forge] Automobility Beta 0.4.1 for 1.19.2

by FoundationGames on Nov 24, 2022
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  • Fixed crash on startup
  • Fixed issue with placing dash panels on slopes

[Fabric] Automobility Beta 0.4 for 1.19.2

by FoundationGames on Nov 24, 2022
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  • New slopes
  • Dash panels can be turned on and off
  • Slopes, dash panels, off road, and launch gel can be obtained and used in survival
  • Indium is required when using with Sodium

[Forge] Automobility Beta 0.4 for 1.19.2

by FoundationGames on Nov 24, 2022
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Now available for Forge

  • New slopes
  • Dash panels can be turned on and off
  • Slopes, dash panels, off road, and launch gel can be obtained and used in survival
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