- Increased LOD rendering speed by about 20%-ish (results may vary).
- Fixed log spam and out-of-memory conditions when LOD mesh builder encounters an exception.
- LOD renderer is now compatible with Immersive Portals.
- Fancy waypoint renderer now disables itself when Immersive Portals is installed.
- Non-fancy waypoint renderer remains active.
- I might look into getting this to work better some other time.
- Fixed Create blocks showing up as fog-colored when LOD rendering is active.
For normal players:
- 1.21.5: Added leaf litter, wildflowers, cactus flowers, bushes, firefly bushes, and dry grass.
- Added 3 new wildflower colors, in addition to the vanilla yellow/white ones.
- Fixed pale netherrack textures in old MC versions. Again.
- LOD rendering now has fog.
- Density parameters are configurable.
- Possibly fixed LOD renderer causing crash on some hardware/OS/JVM combinations.
For data pack developers:
- Ores (and possibly other things that map blocks to other blocks) can now use tags for the block to map from.
- Fixed being unable to use wood palettes in overriders.
- Added nullable casting syntax:
Type?(expression)
casts expression to Type, or evaluates to null if the expression cannot be cast. - Improved error reporting when failing to compile column values.
- Possibly fixed issue with syncing booleans to the client for constant column values/decision trees/etc...