Flesh blocks now slowly grow flesh decorations (Hair, Flesh Tendons, etc.) when adjacent to Blood source blocks. Flesh blocks can also now be crafted with Rotten Flesh and Blood Buckets
Added bonemeal functionality for various plants/blocks, prevented Origin Grass from being bonemealed, allowed glowworm silk to be placed on the bottom of any sturdy block.
Included blocks.json atlas for armor trims in case some kind of automated compatibility is added in the future
Adjusted the pitch/volume/frequency for blood's ambient sound
Added ambient sound for blood (Closes #2158)
Fixed TAN biome tags
Manually tag our biomes for Tough As Nails compatibility
Made poplar trees in the Mediterranean Forest look nicer
Added unique steam particles for the Thermal Calcite Vents
Fixed Origin Valley music list
Fixed saplings
Updated to Minecraft 1.20.4
18.2.0
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Updated to Minecraft 1.20.4
Improved Volcano lava pool/spring and Lush Desert/Rocky Rainforest water spring generation
Reworked Stringy Cobweb generation and added top connected state, prevented players from obtaining Stringy Cobwebs since manual placement is/was broken
Cleaned up surface rules class to remove vanilla biome rules. Hopefully nothing is broken!
Improved Volcano and Cold Desert terrain, added multicolor terracotta to the Rocky Rainforest, tweaked tree generation in the Lavender Field, Jacaranda Glade, and Maple Woods, made gravel beaches more common in the Origin Valley
Update uk_ua.json (#2155)
* Update uk_ua.json
* Update uk_ua.json
Swapped Palm and Maple door/trapdoor designs
More texture tweaks, reduced amount of tiny cacti in Dryland