Changelog
"I'm free – I'm FREE,
and freedom tastes of reality..."
– "I'm Free", The Who (1969)
Create Big Cannons 5.8.0. Comes with a few overhauls to cannon mounts, improvised explosives, and fixes.
Added
- Added Cannon Mount Extension
- Replaces Yaw Controller for cannon interface extension
- Can be placed in six directions as opposed to the Yaw Controller
- The direction affects which block it will interface with
- Has a range of one block
- Added Fixed Cannon Mount, a manually-aimed cannon mount variant that cannot be turned with kinetics
- Made with use in vehicle mods in mind
- Added more config to Proximity Fuze behavior
- Added Wired Fuze
- Unlike other fuzes, it is only activated on shells placed as blocks, powered with redstone, rather than in flight
- Only works with big cannon shells in base Create Big Cannons
- On detonation, the detonation effect of the fuzed shell is spawned in world
- Can be used for improvised explosives
- Added ability for big cannon shell blocks and propellant blocks to explode
- Propellant can catch fire and explode, shells cannot
- Explosion power can be configured per munition block
- Behavior can be toggled in server config
- Munitions can be blocked from exploding and/or catching fire by waterlogging
- Waterlogging propellant will make it damp
- Damp propellant that isn't waterlogged is vulnerable to ignition and explosion
- Damp propellant can be dried either by waiting (random tick) or placing the projectile in the Nether, similar to sponges
- Damp propellant cannot be dried in furnaces
- Damp propellant is indicated by an item tooltip as well as blocks emitting water particles
- Damp behavior can be configured per projectile
- Damp behavior can be toggled in server config
Changed
- Cannon Mount can now be turned around both axes without the Yaw Controller
- Cannon Mount now disassembles on rotation with wrench
- Updated Cannon Mount and Yaw Controller yaw shaft texture to no longer use the special black shaft texture
- The Yaw Controller is no longer obtainable in-game
- Has not been removed from the mod to preserve already existing builds
- Updated movement checks for mounts and mount extensions
- Cannon Mounts can now be placed upside-down
- Cannon Mounts can also be flipped by using the wrench
- Changed Cannon Mount item model to be more consistent with in-world appearance
- Reduced default Proximity Fuze arming delay to 5 gameticks
- Updated Finnish translation courtesy of Apinoita
Fixed
- Fixed rendering of pitch shaft for down-facing cannons
- Fixed display on some ponders
- Fixed autocannon tracer lighting and non-tracer rendering
- Fixed conductivity of certain cannon mount blocks
- Fixed pick-cloning Big Cartridge power value
- Fixed Quick-Firing Breech smoke on assembled cannons not persisting
- Fixed Quick-Firing Breech side lever not actually ejecting the contents
- Fixed Quick-Firing Breech accepting input from the sides
- Fixed some waterloggable blocks not becoming waterlogged when placed in water
- Fixed Rope Pulley integration making it unmovable in some cases (issue #719)
- Fixed cannon welds not breaking when block is broken
- Fixed cannon connected textures updating and appearance when welded
Dependencies
Files
createbigcannons-5.8.0-mc.1.20.1-fabric.jar(5.95 MiB) Primary
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Release channel
ReleaseVersion number
5.8.0Loaders
FabricQuilt
Game versions
1.20.1Downloads
630Publication date
December 31, 2024 at 2:07 AMPublisher
realRobotix
Owner