"I'm free – I'm FREE,
and I'm waiting for you to follow me..."
– "I'm Free", The Who (1969)
Create Big Cannons 5.8.1. Comes with a few critical fixes and improvements for Create Big Cannons 5.8.0.
Added
- Added recipes for Fixed Cannon Mount and Wired Fuze (fixes issue #730)
- Added Mechanical Arm interaction with Fixed Cannon Mount
- Added contraption connectivity between Fixed Cannon Mount and cannon blocks
"I'm free – I'm FREE,
and freedom tastes of reality..."
– "I'm Free", The Who (1969)
Create Big Cannons 5.8.0. Comes with a few overhauls to cannon mounts, improvised explosives, and fixes.
Added
- Added Cannon Mount Extension
- Replaces Yaw Controller for cannon interface extension
- Can be placed in six directions as opposed to the Yaw Controller
- The direction affects which block it will interface with
- Has a range of one block
- Added Fixed Cannon Mount, a manually-aimed cannon mount variant that cannot be turned with kinetics
- Made with use in vehicle mods in mind
- Added more config to Proximity Fuze behavior
- Added Wired Fuze
- Unlike other fuzes, it is only activated on shells placed as blocks, powered with redstone, rather than in flight
- Only works with big cannon shells in base Create Big Cannons
- On detonation, the detonation effect of the fuzed shell is spawned in world
- Can be used for improvised explosives
- Added ability for big cannon shell blocks and propellant blocks to explode
- Propellant can catch fire and explode, shells cannot
- Explosion power can be configured per munition block
- Behavior can be toggled in server config
- Munitions can be blocked from exploding and/or catching fire by waterlogging
- Waterlogging propellant will make it damp
- Damp propellant that isn't waterlogged is vulnerable to ignition and explosion
- Damp propellant can be dried either by waiting (random tick) or placing the projectile in the Nether, similar to sponges
- Damp propellant cannot be dried in furnaces
- Damp propellant is indicated by an item tooltip as well as blocks emitting water particles
- Damp behavior can be configured per projectile
- Damp behavior can be toggled in server config
Changed
- Cannon Mount can now be turned around both axes without the Yaw Controller
- Cannon Mount now disassembles on rotation with wrench
- Updated Cannon Mount and Yaw Controller yaw shaft texture to no longer use the special black shaft texture
- The Yaw Controller is no longer obtainable in-game
- Has not been removed from the mod to preserve already existing builds
- Updated movement checks for mounts and mount extensions
- Cannon Mounts can now be placed upside-down
- Cannon Mounts can also be flipped by using the wrench
- Changed Cannon Mount item model to be more consistent with in-world appearance
- Reduced default Proximity Fuze arming delay to 5 gameticks
- Updated Finnish translation courtesy of Apinoita
Fixed
- Fixed rendering of pitch shaft for down-facing cannons
- Fixed display on some ponders
- Fixed autocannon tracer lighting and non-tracer rendering
- Fixed conductivity of certain cannon mount blocks
- Fixed pick-cloning Big Cartridge power value
- Fixed Quick-Firing Breech smoke on assembled cannons not persisting
- Fixed Quick-Firing Breech side lever not actually ejecting the contents
- Fixed Quick-Firing Breech accepting input from the sides
- Fixed some waterloggable blocks not becoming waterlogged when placed in water
- Fixed Rope Pulley integration making it unmovable in some cases (issue #719)
- Fixed cannon welds not breaking when block is broken
- Fixed cannon connected textures updating and appearance when welded
"I'm free – I'm FREE,
and freedom tastes of reality..."
– "I'm Free", The Who (1969)
Create Big Cannons 5.8.0. Comes with a few overhauls to cannon mounts, improvised explosives, and fixes.
Added
- Added Cannon Mount Extension
- Replaces Yaw Controller for cannon interface extension
- Can be placed in six directions as opposed to the Yaw Controller
- The direction affects which block it will interface with
- Has a range of one block
- Added Fixed Cannon Mount, a manually-aimed cannon mount variant that cannot be turned with kinetics
- Made with use in vehicle mods in mind
- Added more config to Proximity Fuze behavior
- Added Wired Fuze
- Unlike other fuzes, it is only activated on shells placed as blocks, powered with redstone, rather than in flight
- Only works with big cannon shells in base Create Big Cannons
- On detonation, the detonation effect of the fuzed shell is spawned in world
- Can be used for improvised explosives
- Added ability for big cannon shell blocks and propellant blocks to explode
- Propellant can catch fire and explode, shells cannot
- Explosion power can be configured per munition block
- Behavior can be toggled in server config
- Munitions can be blocked from exploding and/or catching fire by waterlogging
- Waterlogging propellant will make it damp
- Damp propellant that isn't waterlogged is vulnerable to ignition and explosion
- Damp propellant can be dried either by waiting (random tick) or placing the projectile in the Nether, similar to sponges
- Damp propellant cannot be dried in furnaces
- Damp propellant is indicated by an item tooltip as well as blocks emitting water particles
- Damp behavior can be configured per projectile
- Damp behavior can be toggled in server config
Changed
- Cannon Mount can now be turned around both axes without the Yaw Controller
- Cannon Mount now disassembles on rotation with wrench
- Updated Cannon Mount and Yaw Controller yaw shaft texture to no longer use the special black shaft texture
- The Yaw Controller is no longer obtainable in-game
- Has not been removed from the mod to preserve already existing builds
- Updated movement checks for mounts and mount extensions
- Cannon Mounts can now be placed upside-down
- Cannon Mounts can also be flipped by using the wrench
- Changed Cannon Mount item model to be more consistent with in-world appearance
- Reduced default Proximity Fuze arming delay to 5 gameticks
- Updated Finnish translation courtesy of Apinoita
Fixed
- Fixed rendering of pitch shaft for down-facing cannons
- Fixed display on some ponders
- Fixed autocannon tracer lighting and non-tracer rendering
- Fixed conductivity of certain cannon mount blocks
- Fixed pick-cloning Big Cartridge power value
- Fixed Quick-Firing Breech smoke on assembled cannons not persisting
- Fixed Quick-Firing Breech side lever not actually ejecting the contents
- Fixed Quick-Firing Breech accepting input from the sides
- Fixed some waterloggable blocks not becoming waterlogged when placed in water
- Fixed Rope Pulley integration making it unmovable in some cases (issue #719)
- Fixed cannon welds not breaking when block is broken
- Fixed cannon connected textures updating and appearance when welded
Create Big Cannons 5.7.2. Critical patch for Copycats+ compat.
Fixed:
- Fixed Copycats+ compat
Create Big Cannons 5.7.1. Now supports Create 0.5.1 patch J on Forge/NeoForge and Fabric/Quilt.
Only 1.20.1 is supported, as Create 0.5.1.j only supports that version. Mod versions on Minecraft 1.18.2 and 1.19.2 will no longer receive support.
5.7.0 was initially released but has been bypassed due to critical fixes required.
Added:
- Added highlighting and documentation for base fuzes
- Can be toggled in client config
- Added fuzed models for big cannon shell items
Changed:
- Updated Polish translation courtesy of KarolOfGutovo
- Changed AP Shell texture to better show base fuze location
- Changed wording on some tooltips
- Made the Quick-Firing Breech openable using the side lever
- Copycats+ is now supported for 2.1.4
- Added more support for Copycats+ block armor properties
- Copycats+ 1.2.5 is the minimum supported version
Fixed:
- Fixed autocannon round duplication glitch
- Fixed projectile ground tracking
- Fixed strength attributes for incomplete and unbored sliding breeches to be consistent with complete sliding breeches
- Fixed elevator assembly issue
- Fixed sticky piston loading
- Fixed pulley sync
Create Big Cannon 5.7.0. Now supports Create 0.5.1 patch J on Forge/NeoForge and Fabric/Quilt.
Only 1.20.1 is supported, as Create 0.5.1.j only supports that version. Mod versions on Minecraft 1.18.2 and 1.19.2 will no longer receive support.
Added:
- Added highlighting and documentation for base fuzes
- Can be toggled in client config
- Added fuzed models for big cannon shell items
Changed:
- Updated Polish translation courtesy of KarolOfGutovo
- Changed AP Shell texture to better show base fuze location
- Changed wording on some tooltips
- Made the Quick-Firing Breech openable using the side lever
- Copycats+ is now supported for 2.1.4
- Added more support for Copycats+ block armor properties
- Copycats+ 1.2.5 is the minimum supported version
Fixed:
- Fixed autocannon round duplication glitch
- Fixed projectile ground tracking
- Fixed strength attributes for incomplete and unbored sliding breeches to be consistent with complete sliding breeches
- Fixed elevator assembly issue
- Fixed sticky piston loading
Create Big Cannons 5.7.0. Now supports Create 0.5.1 patch J on Forge/NeoForge and Fabric/Quilt.
Only 1.20.1 is supported, as Create 0.5.1.j only supports that version. Mod versions on Minecraft 1.18.2 and 1.19.2 will no longer receive support.
Added:
- Added highlighting and documentation for base fuzes
- Can be toggled in client config
- Added fuzed models for big cannon shell items
Changed:
- Updated Polish translation courtesy of KarolOfGutovo
- Changed AP Shell texture to better show base fuze location
- Changed wording on some tooltips
- Made the Quick-Firing Breech openable using the side lever
- Copycats+ is now supported for 2.1.4
- Added more support for Copycats+ block armor properties
- Copycats+ 1.2.5 is the minimum supported version
Fixed:
- Fixed autocannon round duplication glitch
- Fixed projectile ground tracking
- Fixed strength attributes for incomplete and unbored sliding breeches to be consistent with complete sliding breeches
- Fixed elevator assembly issue
- Fixed sticky piston loading
Create Big Cannons 5.6.0. Now supports Create 0.5.1 patch I. Comes with a few fixes and updates.
Added:
- Added Finnish translation courtesy of Apinoita
Changed:
- Updated Create Big Cannons logo to new style
- Updated Ukrainian translation courtesy of kyryloborsch
- Updated Chinese (Simplified) translation courtesy of Yizhouuu
Fixed:
- Fixed cannon carriages being broken by projectiles
- Fixed first-person handle autocannon carriage movement jitter
- Fixed incorrect big cannon failure ponder text
- Fixed impact fuzes not being activated by entity impact
- This fix involves code changes that may break Create Big Cannon addons.
[1.19.2, 1.20.1] - Fixed blast wave effect relying on thread-unsafe level random
- This fix involves code changes that may break Create Big Cannon addons.
Create Big Cannons 5.5.1. A few critical fixes for 5.5.0 as well as some code changes.
Added:
- Added version checks for compat mods
- [Development] Added ability to get big cannon projectile from all big cannon projectile item stacks
Changed:
- Optimized entity bounds for big cannons and autocannons to optimize lighting
- Changed impact explosion queueing to better allow compatibility with Valkyrien Skies
- All Autocannon Recoil Springs on an autocannon now play the firing animation
- Format for storing Autocannon Recoil Spring positions has changed, reassemble autocannons to fix any issues
- Registered custom shaders properly so that Create Big Cannons shaders don't cause logspam on crash
Fixed:
- Fixed Trinkets compat crashing
- Fixed gas mask overlay rendering as solid color when holding Just Enough Guns firearm
- Fixed entity culling for big cannons and autocannons
- Fixed entity lighting
- Fixed contraption vector transforms
- Fixed big cannon projectiles spawning too far from barrel
- Fixed autocannon assembly shooting projectiles the wrong way
- Added assembly failure message
- Fixed Fluid Shell item filling
- Fixed tracer not rendering for Drop Mortar Shell
- Fixed initial projectile chunkloading breaking Valkyrien Skies Quick-Firing Breeches
- Fixed illegal autocannon connections on creative block placement
- Fixed cannon casting connecting blocks that shouldn't connect