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DangerRPG Continuation

DangerRPG Continuation

Just a continuation of DangerRPG for 1.7.10

724
2
Adventure
AboutChangelogVersions

V1.1.4.9

by quentin452 on Jan 7, 2025
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V1.1.4.9

Improvements

Simplify config code a bit

Simplify RPGGuiIngame code a bit

Avoid unecessary isInverted parameters on some methods of RPGGuiInGame

Avoid redundant instanceof EntityPlayer calls in RPGGuiIngame

Fixe

Fix confusing/not work RPG Hud Sides settings

Fix Player Hud offset

Other

Removed unused class "CopyPastedWorldHelper"

Remove MixinRenderLiving

Remove mcProfiler calls in RPGGuiInGame

V1.1.4.8

by quentin452 on Jan 5, 2025
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V1.1.4.8

Improvements

Avoid redudancy in MixinItemStack

Fixe

Fix durability of all items/armors that are RPGAble (Bug caused by a regretion in V1.1.4.7)

Fix Attack damage hud value (Bug caused by a regretion in V1.1.4.7)

Patch RPGConfig (Bug caused by a regretion in V1.1.4.7)

Other

Removed Falsepatternlib dependency

Removed unused EntityAttributeES class

V1.1.4.7

by quentin452 on Jan 4, 2025
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Remove HookLib Usage ,vastly improved RPG SYSTEM TO IMPROVE COMPATIBILITY

THIS ALPHA HAS A BIG ISSUE WITH ITEM/ARMOR DURABILITY

V1.1.4.6

by quentin452 on Nov 12, 2023
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Terminated Adding Schulker Support for Et Futurum REquiem,thx Bleb1k

V1.1.4.5

by quentin452 on Nov 11, 2023
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Started adding EntityShulker support from Et futurum Requiem

Added Custom Damage Particle to the mod (if you have Custom damage particle with DangerRPG Continuation you will get a crash on startup)

V1.1.4.4

by quentin452 on Nov 9, 2023
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Update IMultiplier.java

Fix #36

disable guiTwiceHealthManaBar in config by default

V1.1.4.3

by quentin452 on Nov 9, 2023
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Fixe slime strenght issue

Fix #59 Fix #58 Fix #57

V1.1.4.2

by quentin452 on Nov 7, 2023
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Add unimixins + falsepatternlib to dependencies + fix #55 + #44

Add Shaders support

V1.1.4.1

by quentin452 on Nov 7, 2023
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Add support for EntityStray from EtfuturumRequiem + Golem from Golem Tweaks

Make isAllEntitiesRPGable + isAllItemsRPGable enabled by default

Update IRPGEntity.java

V1.1.4

by quentin452 on Nov 5, 2023
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New Balancements

Instead of giving experience points (XP) every time you hit an entity, it will now give you XP every time you kill an entity. The amount of XP gained will be calculated as the entity's maximum health divided by eight.

See #28, Dissociate Physical damage and Power of knockback to be two distinct Stats

New Fixes

Fix #2, fix stats being resetted when changing dimensions(visually) (Only Health gui issues remain) but its a minor issue, see #36

Fix #8, fix durability function is inverted

Fix #10, fix mana value is not accurate

Fix #15, fix no mobs aggro me when using staff at distance on the entity

Fix #32, fix synchronizations issues of Strenghts value

Fix #34, disable durability rendering on gui to fix "Durability Bar of items cause issues on guis"

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