- Added Huntsman mobs: Axe, Cutlass, Pitchfork and Rifle variants
- Added Crossbow Hollow Soldier and Gravetender Hollow variants
- Added Musket weapon
- Added 6 new Armour Sets with different class bonuses: Knight Set (Tier 1) (high defense, lower speed, increased attack power), Hunter Set (medium defense, speed boost), Specialist Set (Tier 1) (low defense, bonus to guns and throwing knives, chance to not consume ammo), Alchemist Set (Tier 1) (Low defense, bonus to alchemist tools and throwables, chance to not consume ammo), Wizard Set (Tier 1) (low defense, bonus to magic damage, chance to not consume ammo), Tattered Wizard Set (Tier 0, only hat and robes) (weaker, early game variant of wizard set)
- Enemies can now spawn in groups made up of different variants (Gravetender Hollow, Hollow Soldier, Huntsman, Church Doctor and Beast Patient)
- Enemies now are part of different opposing factions, with different interactions between them (Hollows, Huntsmen, Beasts, etc...)
- Special weapons can now have their attacks disabled too, with a separate setting from normal weapons
- updated loot tables
- updated to Neoforge 21.0.133 and Geckolib 4.5.7
- some sounds have been lowered of volume
- bug fixes
updated dependencies bug fixes
updated dependencies
bug fixes
fixed bug with loot tables
Bug Fixes
Updated to Forge 1.21
Updated to NeoForge 1.21
Added Melee Weapon Enchantments:
- BeastHunter: Increase Damage against Beast Enemies (Not compatible with other damage enchantments like Sharpness and Smite)
- Serrated: % Increase Damage agaist Beast and Beastly Enemies
- Holy Blade: % Increase Damage agaist Abyssal Enemies
- Poison Blade: Inflicts enemies with Poison
- Toxic Blade: Inflicts enemies with Toxic
- Frozen Blade: Inflicts enemies with Frostbite
- Rotten Blade: Inflicts enemies with Scarlet Rot
- Withered Blade: Inflicts enemies with Wither
Added Staff and Alchemical Tool Enchantments:
- Starpower: Flat Increase in Damage
- Lunar Blessing: % Increase in Damage
Other Additions:
- Added Entity Type Tags for Poison (includes Toxic), Rot, Wither, Frostbite and Bleed immunity
- Added Toxic, Frostbite and Scarlet Rot Mob Effects
- Increased Player Resistance to Bleed to 16 (Previously 8)
- Increased base mob Resistance to Bleed to 12 (Previously 5)
- Beasts now take increased damage from fire sources, and take increased damage from all sources when on fire
v1.0.1.5:
- Weapons now have different attack range values
- Added Blood Blade enchantment for weapons: Inflicts 1 + 2xlevel Bleed to enemies hit, stacks with weapons that already deal Bleed
- Added "immune_to_bleed" entity tag
- Added various item and entity tags
- Minor changes and adjustments, bug fixes
port to Neoforge 1.20.4
v1.0.1.4
- added Darkwraith mob
- added Siderite Bricks building blocks
- added Holy Moonlight Sword trick weapon
- bug fixes
v1.0.1.3
- Added Quicksilver Ore (used to make bullets) and Siderite Ore to world generation
- added Darkwraith mob
- added Siderite Bricks building blocks
- added Holy Moonlight Sword trick weapon
v1.0.1.3
Added Quicksilver Ore (used to make bullets) and Siderite Ore (currently no use) to world generation
small fixes
- Added 9 new entities:
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- Hollow Assassin and Hollow Soldier (Axe)
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- Skeleton Swordsman (Twin Shotels)
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- Church Doctors (Normal, Lantern, Scythe, Pistol, Flamesprayer, Crucifix)
- Added new Weapon Types:
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- Guns: Pistol (Hunter Pistol, Evelyn, Repeating Pistol), Blunderbuss and Gatling Gun
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- Flamesprayer
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- Throwing Weapons: Throwing Knives (Bone, Normal, Blood, Poison and Kukri) and Bombs (Firebomb, Black Firebomb and Molotov Cocktails)
- Added new melee weapons: Shotel, Carthus Shotel, Bandit Knife, Battle Axe, Carthus Curved Greatsword, Crescent Moon Greataxe and Executioner Greataxe
- Hollow Soldiers now can throw firebombs at the player
- Tuned the volume of some enemy noises
- Decreased Leech spawn rates
- Other fixes, bugfixes and minor changes