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SIHYWTCAMD

SIHYWTCAMD

So I Heard You Were Talking Crap About Minecraft Difficulty? Basically a hostile mob update

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Mobs
AboutGalleryChangelogVersions

SIHYWTCAMD 1.11.1+1.21.3

by Pardys on Dec 27, 2024
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SIHYWTCAMD 1.11.1+1.21

by Pardys on Oct 29, 2024
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  • Translation files are now sent to client, which avoid missing translation when the mod is server-side only for advancements
  • Add and update multiple Chinese translation files (thanks to @salmoooon)
  • Blazes have a reduced follow range from 48 to 32
  • Mobs have a doubled "follow range"
    • The follow range attribute stays the same, but is kinda split into a follow range and aggro range
    • The aggro range stays the same, using the follow range value
    • The new "follow range" (when a mob is already aggro) is doubled to avoid fleeing too easily
    • This new value is capped to 48
  • Zombified Piglins have a 9% chance to spawn as "brute"
    • When they do, they hold a golden axe instead of a golden sword
    • They also aggro players on collision (but don't call others, unless you attack them)
    • Add an advancement for colliding a brute variant
  • Magma Cubes turn into Slimes when in water in the Overworld
    • Add an advancement for it
  • Slimes turn into Magma Cubes when in lava in the Nether
    • Add an advancement for it
  • Slimes can merge only after a short delay to avoid instant fusion
  • Add an advancement for deflecting a firework rocket from a pillatrooper
  • The advancement for killing an illusioner was updated to require the player to be invisible
  • Advancements have now vanilla parents, instead of being in a new tab
  • Some advancements have a new frame, some are hidden and some have rewards

SIHYWTCAMD 1.11+1.21

by Pardys on Oct 8, 2024
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  • Move features requiring the mod on client to an extension mod
    • Baby variants of mobs (spiders and skeletons)
    • Baby skeletons shooting valve of arrows (as there won't be babies anymore)
    • Spiders shooting messy cobwebs
    • Cosmetics changes
    • Associated advancements
  • Fix baby zombie towers causing worldgen locks
  • Fix spiders condition not checking trial spawner
  • Spiders stop shooting if their target is in cobweb
  • Increase and make duration configurable for effects of creepers explosions
  • Pillagers speed bonus is removed
  • Pillagers can spawn as "Pillatrooper"
    • They can fly up in the air with a firework
    • When flying down, they shoot quicker valve of arrows
    • The first arrow shot is guaranteed to be a firework, then it has 50% chance to be an arrow again
    • They have 20% chance to spawn with this ability

SIHYWTCAMD 1.10.5+1.20.1

by Pardys on Oct 8, 2024
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  • Intermediary version for the last backport of new features for 1.20.1
  • Include v1.11 changes of the mod (except pillatroopers), without the split of the mod
  • Does not include the changes making the mod joinable by vanilla client from v1.10.4, skeleton and zombie horsemen changes

SIHYWTCAMD 1.10.4+1.21

by Pardys on Aug 15, 2024
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Tweaks

  • Fix zombie being set to baby too often (introduced in 1.21 port when testing the port)
  • Make the mod joinable by vanilla client if some configs are disabled. These are the web projectiles and every baby configs.
  • Remove the slowness 2 for strays, as there are already frozen arrows to increase difficulty
  • Replace the netherite sword with an iron sword for wither skeletons

Skeleton horsemen

  • Replace the baby zombie with the bogged
  • Replace the regular skeleton with a wither skeleton holding a bow
  • Give them style with armor trims on their armor

Zombie horsemen

  • Replace zombified piglin with a zombie villager with a diamond chestplate
  • Give them style with armor trims on their armor

SIHYWTCAMD 1.10.3+1.21

by Pardys on Jul 23, 2024
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  • Fix cave spider natural spawn ignoring light level
  • Fix zombie tower not always zombie (introduced in 1.21 port when testing the port)

SIHYWTCAMD 1.10.2+1.21

by Pardys on Jul 19, 2024
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Fix missing bundled cc api

SIHYWTCAMD 1.10.1+1.20.1

by Pardys on Apr 3, 2024
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SIHYWTCAMD 1.10.1+1.20.4

by Pardys on Apr 3, 2024
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  • Fix server freeze with multiple rider (#52)
  • Fix compatibility issue with Mob Variant (#51)
  • Fix wither health not updated when summoned with block pattern
  • Remove wither skeleton fire resistance feature, which was redundant with vanilla since 1.19.4
  • Overall refactor to improve mod compatibility, should avoid most crash from mod incompatibility

Full Changelog

SIHYWTCAMD 1.10+1.20.1

by Pardys on Mar 28, 2024
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SIHYWTCAMD 1.10+1.20.4

by Pardys on Mar 28, 2024
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Important changes

  • Skeletons can spawn baby
  • Baby skeletons shoot valve of arrows: 3 quick arrows, less charged and precise
  • Skeletons from skeleton horse trap are replaced with a Skeleton, a spectral Skeleton, a baby Skeleton, and a Stray
  • Strays can spawn in any cold biome, replacing part of the regular Skeletons
  • Add zombie horse traps, similar to skeleton horse traps. They spawn a Zombie, a Husk, a Drowned, and a Zombified Piglin, all riding Zombie Horses.
  • Zombie horses and skeleton horses have increased movement speed when ridden my mobs
  • Mobs riding others path find with the accumulated dimension to avoid going through blocks
  • Undead mobs ignore other undead mobs attacks
  • Undead mobs heal with damage they make (no longer just Zombies)
  • Zombies can call reinforcement of the same type, instead of a regular zombie

Small changes

  • Silverfish infesting everywhere really readded this time (I somehow managed to not call the function)
  • Make Phantoms way more common in End Cities
  • Larvae speed bonus is no longer just random, meaning it has more chance to be greater
  • Enderman blindness attack, Slime merging ability, and Spider spawning babies are not mob-specific anymore, meaning modded versions of these mobs can have these features
  • Fix Slime bigger size applying to Magma Cubes since v1.8
  • Refactor Overworld general config into its own category General
  • Refactor Spiders changes into general spiders, spider and cave spider

Full Changelog

SIHYWTCAMD 1.9.1+1.20.1

by Pardys on Mar 5, 2024
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Note that on 1.20.1 version, zombies advancements work only with Zombie type, and not its variants.

SIHYWTCAMD 1.9.1+1.20.4

by Pardys on Mar 5, 2024
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Fix chunk generation crash with other mods (issue #49)

Full Changelog

SIHYWTCAMD 1.9+1.20.4

by Pardys on Feb 7, 2024
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  • Port to 1.20.4
  • Baby zombies can tower up to 5 baby zombies (4 on top)
  • Phantoms can spawn in end cities
  • A phantom can spawn when an ender crystal is destroyed
  • Make enderman blindness attack random, as well as its duration
  • Endermen can target nearby players when a player is close to the dragon when sitting
  • Ender crystals respawn at ender dragon's health threshold
  • Fix shulker bullets not always giving levitation

Advancements

  • Add advancements
  • Add root advancement: kill or be killed by someone
  • Add spyglass at baby zombie tower advancements
  • Add entering messy cobweb advancement
  • Add spawning baby spiders advancements
  • Add killing illusioner advancement
  • Add full golden armor advancement
  • Add killing a phantom in the end advancement

Full Changelog

SIHYWTCAMD 1.8.2+1.20.2

by Pardys on Dec 7, 2023
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  • Fix client side visual bug that could cause infinite 0s effect on creeper explosion
  • Add chinese translation
  • Remove mobs debug name from release

Full Changelog

SIHYWTCAMD 1.8.1+1.20.2

by Pardys on Nov 14, 2023
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Port to 1.20.2

SIHYWTCAMD 1.8+1.20.1

by Pardys on Nov 14, 2023
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Important changes

  • Better config panel for mobs, with each mob having its own list.
    Make sure to update your config file again.
  • Enderman gives blindness on attack, instead of staring
  • Shulker projectiles has 33% chance to cancel levitation, instead of giving blindness
  • Endermites teleport target on attack, similarly to chorus fruits
  • Cave spiders has 10% chance to spawn 1-3 to 3-5 babies on death.
    Spiders have an increased chance to spawn babies of 15%, but spawn one less baby than before, from 2-4 to 5-7.
  • Baby spiders give poison for less time than adults. The duration of the poison is reduced by 5, falling from 7s/15s (normal/hard) to 1.4s/3s
  • Readd infested everywhere option. Now use the same feature as in mountains exactly to avoid datapacks generation.
  • Fix mob spawn changes not working anymore from 1.19 versions
  • Zombies have attributes variations and updated base values
    • Zombies knockback resistance is updated and randomized. It can be greatly increased if it spawns as an "unstoppable" zombie.
    • Zombies spawn reinforcement is increased quite a lot and randomized. It can be greatly increased if it spawns as a "caller" zombie.
    • "tank" and "runner" zombies variants are also added, with increased health and speed respectively.
    • These zombie variants can't be applied to baby zombies.
    • Brainless, leader and siege are replaced by these new settings.

Small changes

  • Wither skeletons can drop their netherite sword, as rarely as heads
  • Frozen arrows freeze entities on damage only. Blocking now protects you from freezing
  • Update cave spider natural spawn condition. The deeper, the more common, starting y=64 and below
  • Baby spiders don't drop loop anymore. They still drop experience though
  • Tweak big slime chance to spawn, so that it can spawn even with lower difficulty
  • Creeper can die from charged creeper explosion, to be able to drop their head again
  • Baby spiders have now an adapted attack reach

Technical changes

  • Adds Cardinal Component API as an internal dependency
  • Wither entity use CC API to store if it reached half health
  • Arrow entity use CC API to store if it is frozen

Full Changelog

SIHYWTCAMD 1.7.5+1.20.1

by Pardys on Jul 29, 2023
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  • Update to 1.20.1
  • Fix guardian jockey condition (babies would always ride guardians on 1.19.4)
  • Fix riding on spawn when generating chunk (issue #38)
    • Compatibility with structures mod like "Repurposed Structures" or "Unstructured" is back

Full Changelog

SIHYWTCAMD 1.7.4+1.19.4

by Pardys on Jul 1, 2023
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  • Update to 1.19.4
  • Removed drowned better animation option, as it has been fixed on this version

Full Changelog

SIHYWTCAMD 1.7.3+1.19.3

by Pardys on Jul 1, 2023
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  • Update to 1.19.3
  • Port implies removing a feature: silverfish everywhere. This should be put in datapacks instead. As I don't know if I can load it with a config, this might be a permanent removal.

Cosmetic

  • Adds more translucent textures, like for phantoms
    • translucent allays
    • translucent ghasts
    • translucent vexes

Wither

  • Make the weather stormy until they die
  • Summon an explosion when half health, as when it spawns

Full Changelog

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