russian translations
Version Release v3.2.0 Fabric-1.21
Almentra
• Generates high up in mountain biomes
• Can be dyed any of the 16 colors (has a base variant)
• Can be turned into polished or brick forms (which also have dyed variants)
• Can be turned into a statue at a stonecutter, each statue has a unique model and can be placed in cardinal and diagonal directions
Particle Candles
• These candles produce particles in an area around them similar to Spore Blossoms.
• Currently there are two variants that being Weeping & Twisting Candles.
Advancements
• Excessive Building, a root advancement for all Excessive Building advancements.
• No Sound No Memory, obtain an Ancient Sapling.
• Hey What's The Expiration Date?, consume an Ancient Fruit.
• Ancient Mystery, plant Gloom Seeds.
Misc Additions
• Added Moss paste, works similar to glow lichen
• Added Gloom Leaves & Gloom Saplings
• Added Tuff Tiles blockset
• Added config to disable Gloom Seeds
• Base terracotta tiles can now be dyed to create dyed variants
• Any knitted wools can now be dyed to create dyed variants
• Added ru_ru translations (thanks to @bricker_man)
Changes
• Changed the rotation of the held vertical stairs item model to better show how it will place
• Improved Gloom Tree generation
• Ancient Fruit & Gloom Seeds can now be fed to Sniffers
Fixes
• Fixed an issue that caused interacting with a decorative shelf even when the hand isn't empty
• Fixed the "Beacon of the Desert (Trimmed) painting appearing stretched in game"
• Resource brick vertical stairs will now be disabled if either resource bricks or vertical stairs are disabled
• Fixed smooth stone pillars missing their texture
• Fixed Ancient Saplings being in the "leaves" block tag rather than Ancient Leaves
• Added Excessive's leaves blocks to the "leaves" item tag
• Fixed knitted wool being uncraftable
• Fixed contributor capes
Version Release v3.1.0 Fabric-1.21
Major Update
• Ported to Fabric 1.21
Version Release v3.0.1 (Forge/NeoForge: 1.20.1)
Small Update
Do note that this mod is in the process of being rewritten to support MultiLoader (since I mostly use Fabric now), I am also rethinking the mod from the base up so yeah :P
Additions
• Updated the Excessive Building logo
• Added "Long Trips" painting (@SmillyBlade1)
• Added "Floors" painting (@Bricker_Man)
Changes
• Removed all compatibility features (these will return in the future with better implementation)
• Removed the search bar in the creative Excessive Building tab
• Updated maple leaves textures (@Hecco)
• Updated cobbled brick textures (mossy variants are still the same for the time being)
• Updated polished sandstone textures
• Updated ancient fruit texture
Version Release v3.0.0 (Forge/NeoForge: 1.20.1)
Major Update
--- IMPORTANT NOTE ---
• This update is very likely to break a lot of builds using previous versions of the mod as a large chunk of it is being cut off to reduce bloat.
A full list of removals is provided at the bottom of this log.
• Many world generation aspects such as new biomes are now only enabled if Terrablender is installed.
Previously this was a required dependency but is now optional.
Community Paintings (created by other artists from the community!)
• "Forgotten Kingdom" (@yirmiris)
• "Fit for a Queen!" (@yirmiris)
• "Paleobotany" (@Hecco)
• "Sniffing in the Pine Forest" (@Bricker_Man)
• "Beacon of the Desert" + trimmed variant (@Bricker_Man)
• "Burrito" (@DrIsFish)
• "Praise ðe Pufferfish" (@PepaggsThings)
• "Kolos Bug" (@Kolosman420)
• "Lone Bridge" (@NebulaIsMine)
• "The Lone Tree" (@SuperMightByte)
• "Thine Holy Peanut" (@YesMan2)
• "Horizon" (@HaWii)
• "Crash Landing" (@CupBackup)
• "Detonation Imminent" (CupBackup)
• "Why do my eyes hurt?" (@CupBackup)
• "The End" (@CupBackup)
• "Scourge Bringer" (@CupBackup)
Additions
• Added terracotta pots, can be filled with dirt to hold plants in them or can be lit on fire and never burn out
• Added decorative shelves, decorated shelves can be clicked to change variants (bookshelf variants are no longer seperate blocks)
• Added a new collector's shelf variant
• Added amethyst fire, similar to soul fire but when fire is placed ontop of amethyst blocks
• Added Excessive Building items to vanilla creative tabs (can be disabled with configs)
• Added all of the new paintings coming the next Minecraft update
• Added original painting variants
• Hanging vine blocks can now be placed under leaves
• Added a bunch of new configuration options
• Added Forge common tags
Changes
• Soul magma blocks now have bubble columns that by default push down but can be switched with redstone to push up
• Soul magma blocks now deals double damage
• Ancient vines now function like weeping vines
• Sugar can now be placed on asphalt to increase it's movement speed (no longer grants speed effects)
• Paper can now be used to remove the glow of ancient leaves
• Pedestals can now be rotated in any direction
• Changed the textures for a crap ton of old blocks
• Alchemist shelves with pearls in them no longer animate
• Changed the recipe of most resource bricks to seem more fair
• Resource brick stairs/vertical stairs can now be used as a beacon base block
• Ancient fruit are now always edible
• Base brimstone blocks now stay on fire forever like netherrack
• Removed custom panorama
• Made configs actually human readable
• Special capes now check for the player's UUID rather than the username so changing your username should no longer remove your cape
Compat
• [Create] Added alternate recipe for andesite alloys
• [Corail's Woodcutter] Compatibility is no longer supported, sorry v_v
Bug Fixes
• Added chiseled smooth stone bricks to mineable/pickaxe tag
• Fixed Quartz Tile Stairs being named Quartz Tiles T-T (moved to the bottom of the translations to help translators)
• Fixed incorrect item model for mossy polished stone brick wall
• Fixed some vertical stairs not being uvlocked
Removals
• Custom creative tabs, are moved to one tab and all other blocks are housed in default tabs
• Bookshelf variants are now condensed into one block that cycles variants
• Cobbled granite/diorite/andesite bricks
• Sulfuric brimstone and all of its variants
• Swift asphalt (built into normal asphalt)
• Colored crafting table variants
• Cracked polished brimstone brick stairs/slabs
• Dripstone bricks and tiles
• Ancient vine, moved to ancient vines
• Iron bar doors and trapdoors
• Construction tables
• Reaching lanterns
• Netherrack, end stone, and smooth basalt stairs/slabs
• Ancient cabinets (from Farmer's Delight compatibility)
Okay... I'm done with Excessive Building :')... for now
Version Release v2.2.0 (Forge/NeoForge: 1.20.1)
1 Year Anniversary & 200,000 Update!
Additions
• Added simple config options, will probably end up adding some more whenever I come back to update the mod again
• Added a snowy variant of maple forests with the same properties other than that it does not generate villages but instead igloos
• Added marble, a new blockset that generates in mountain biomes and can be turned into various building blocks
• Added new sandstone blocks such as tiles, pillars, chiseled variants, and more!
• Added all missing knitted wool variants (textures thanks to @Milk_Furr)
• Added willow leaves which makes willow saplings finally obtainable (texture by @Milk_Furr)
• Added crying obsidian and prismarine crystals as trim materials
• Added some custom sounds to a few blocks
• Added a bunch of missing recipes
• Added ru_ru translations (thanks to @bricker_man)
Changes
• Maple forests can now generate taiga villages & are biased to by strongholds
• Reduced spawn rates of Nether geodes
• Reduced the spawn rate and size of brimstone blobs, brimstone blobs can no longer spawn below y16
• Kyanite is no longer considered a soul block
• Increased the chances of getting an ancient sapling from 25% to 30%
• Brimstone's recipe now outputs 4 blocks instead of 2
• Made all resource bricks much cheaper
• Changed a SINGLE pixel on knitted blue wool
• Changed the textures of EB sandstone blocks, iron/gold grates and asphalt (asphalt texture by @Milk_Furr)
• Slightly tweaked chiseled planks and kyanite tiles to allow better tiling
• Slightly tweaked fiery & miralen trim colors
• Changed advancement names and descriptions to include references to other things I like :P
Bug Fixes
• Fixed an issue causing miralen shards to not drop when using a tool that has a the max cluster harvestables tag
• Fixed maple ladders being uncraftable
• Fixed ancient cabinets item model
• Fixed inconsistent hardness & blast protection values on blocks
• Fixed snow brick variants not requiring a shovel
• Fixed golden birch leaves loot table
• Fixed missing items from missing creative tabs
• Removed duplicate translations which may have caused issues
• Fixed many different tags being overridden (Issue #13)
Compat
• [Farmer's Delight] Soul magma blocks are now counted as a heat source
Notes
• Well here we are, Excessive Building is officially 1 year old and in the last year we managed to reach 200K downloads on this mod which is just unbelievable to me
I never in my life would believe I would make it this far with any project. I appreciate you all so much and I am glad you the reader (maybe) enjoys this silly block mod.
Excessive Building has no plans of being discontinued but for the past while I have expressed my want to work on new projects
...so take this update as one final love letter to the mod... for now, thank you for playing Excessive Building.
- Yirmiri <3
Version Release v2.1.4.1 (Forge/NeoForge: 1.20.1)
Hotfix Update
Changes
• Updated License
Bug Fixes
• Fixed an issue causing the saplings tag to break
Version Release v2.1.4 (Forge/NeoForge: 1.20.1)
Small Update
Additions
• Added developer, contributor, translator, and supporter capes
- Contributor capes are unlocked for contributing to the mod
- Translator capes are for translators of the mod (more info found in the lang folder)
- Supporter capes are for those supporting my Ko-Fi (ko-fi.com/yirmiri), NOTE: Your supporter cape can only show after the mod has updated so keep that in mind if you support just for the cape
• Added bamboo shelf variants
• Added a custom panorama
Changes
• Increased the length of reaching potions
• Brimstone now generates less blobs and now generates towards the lower half of the Nether
- Updated a bunch of textures (hopefully the last large texture overhaul)
• Updated the texture of ancient logs (side/top), leaves (lit/unlit), and sapling
• Updated the texture of the top of stripped ancient logs
• Updated the texture of the top of maple and willow logs
• Updated the texture of the willow sapling
• Updated all the birch shelves (added small corners)
• Updated the texture of tuff tiles
• Updated the texture of nether tiles
• Updated the textures of budding and cluster crystals to each be unique
• Updated the textures of miralen bricks and tiles
• Updated the texture of miralen glass (lowered opacity)
Compat
- Farmer's Delight
• Added ancient cabinets
• Added ancient cider (gives reaching)
Bug Fixes
• Fixed the max length of hanging sign text
• Fixed hanging sign GUI's showing the normal sign GUI
• Fixed spruce shelves being named cherry shelves
• Fixed acorns not dropping when broken
• Fixed unclimbable ancient vines
• Fixed the chiseled tuff bricks recipe to no longer gives tuff bricks instead
• Fixed tuff brick slabs unlocking the lantern of life recipe rather than it being ancient fruit
• Fixed wrong texture used on some vertical stairs
Technical
• Woodsets no longer borrow existing block types and instead have their own
• Added wooden blocks to their wooden block tags
Version Release v2.1.3 (Forge/NeoForge: 1.20.1)
Small Update
Additions
• Added ancient vines
• Added sulfuric brimstone lamp and window
• Added sulfuric brimstone pillar and pedestal
• Added missing polished sulfuric brimstone vertical stairs
• Acorns can now be put into flower pots to create a small sprout
Changes
• Adjusted the values for maple tree variants from acorns
• Grass slabs now drop themselves instead of dirt slabs if silk touch is not used
Compatibility (these additions are only if the mod is installed)
Sully's Mod:
• Added grindstone polishing recipes for Excessive Building blocks
• Added reaching effect to jungle spiders
• Added tortoises to golden birch forests
• Added polished jade pedestals
• Added jade vertical stairs
• Added jade glass & glass panes
• Added jade lamps
Bug Fixes
• Fixed missing translations with miralen wall blocks (Forge)
• Fixed missing texture on double brimstone bricks (Forge)
• Fixed loot tables only dropping one slab for doubled slabs for 153 different slab blocks (this issue has somehow existed since day 1) (Forge)
• Fixed missing loot table for tuff stairs, slabs, vertical stairs, and walls (Forge)
• Fixed missing loot table for calcite brick/tile slabs and sea lanterns (Forge)
• Fixed the uvlock on wool stairs (Forge)
• Fixed many meaningless warnings in server logs (Forge)
• Fixed planted acorn transparency issues (Forge)
• Added missing tags for acorns (Forge)
An updated Fabric port of 2.1.3 will begin development and hopefully will be out sometime in March (cannot gurantee)
Version Release v2.1.2 (Forge/NeoForge: 1.20.1)
Small Update
Additions
• Acorns now have a use, when grown they will have a chance to grow any of the three maple tree variants
• Algae can now be bonemealed
• Frogspawn is now obtainable via silktouch
Changes
• Improved algae world generation, they now spawn in dense patches in mangrove swamps while being average patches in normal swamps
• Miralen lantern animation transition is now smoother
• Removed minecraft/lang/en_us.json
Version Release v2.1.1 (Forge/NeoForge: 1.20.1)
Small Update
• Note: Fabric v2.1+ will still happen but I am currently burnt out.
• Note but again: I plan to do ports to 1.20.2/.3/.4 but those will come once Fabric is ported and all the small extra content is cleaned up
Additions
• Added miralen geodes which can be found in the new 1.18 mountain biomes
Changes
• Updated README.txt in the lang folder
• Changed the name of acorns from "Acorn | UNDER CONSTRUCTION" to "Acorn (Unfinished)", acorns will be worked on whenever I do a proper content update
Bug Fixes
• Added missing hanging signs gui textures
Version Release v2.1.0 (Forge/NeoForge: 1.20.1) (Fabric/Quilt: 1.20.1)
Major Update
Additions
• Added maple forests, these are a new biome with new plants and tree this however causes the mod to now require "Terrablender"
• Added the maple wood set (pastel orange), maple trees can be found in 3 different colors generating in maple forests (a new biome), or bought from wandering traders
• Added the willow wood set (pastel green), willow trees can be found generating in swamp biomes or bought from wandering traders
• Added golden birch forest biomes and golden birch trees, sapling can be bought from wandering traders
• Added terracotta bricks (comes in all 18 variants)
• Added smooth terracotta bricks (comes in all 18 variants)
• Added knitted wool (not all variants will be included on launch)
• Added reaching lamps which increase block reach when nearby
• Added miralen crystals includes all features of other crystal blocks including the new features, can be purchased from cleric villagers at level 3
• Added crystal bricks and tiles (variants include: amethyst, prismarine crystal, fiery, and kyanite)
• Added kyanite lamps and glass
• Added budding fiery and kyanite blocks, these will turn into their crystal variants over time and generate inside of their geodes
• Added hollow logs, logs with holes in the middle... yep
• Added a wood variant for each shelf variant
• Added a new block variant known as "pedestals", these come in variants for each pillar block
• Added ancient signs and hanging signs
• Brimstone blobs can now generate in the Nether like older versions did
• Added acorns which can be planted to grow one of three random maple trees, can be bought from wandering traders (still wip and only create oak trees)
• Added algae, a new plant that can float on water and generates in both swamps and mangrove swamps, can be bought from wandering traders
• Added roses, a new flower that generates in forest biomes aswell as two rare variants, can be bought from wandering traders (roses mixed with rose bushes can make rose bundles)
• Added grass, rooted dirt, and coarse dirt slabs (grass will not spread to allow more choice and rooted dirt can be bonemealed for roots)
• Fiery and kyanite crystals can now be used as trim materials for armor
• Added the excessive banner pattern which can be crafted from cobblestone bricks, crimson mosaic, and an oak alchemist shelf
• Added netherrack, end stone, and smooth basalt stairs, slabs, and vertical stairs
• Added wool stairs and slabs
• JEED translations have been added for the reaching effect
• Added a bunch of misc blocks such as: chiseled smooth stone bricks, smooth stone brick pillars, tuff brick pillars, mossy polished stone bricks, iron bar doors and trapdoors, and emerald bricks
Changes
• Changed the id of all lamp items, if you previously had any in your world they may break
• Changed most creative inventory sorting and added many new tabs to help with the clutter however the original Excessive Building tab will remain that contains all the blocks/items
• Changed the textures of ancient ladders, cobbled andesite, cobbled granite, and cobbled diorite
• Cobblestone, cobbled deepslate, and blackstone bricks no longer require clay in their recipes
• Brimstone & blackstone windows now output 2 blocks when being crafted
• Changed the recipes for shelf variants (in extension changed the loot table for alchemist shelves due to them being cheaper)
• Changed the crystal glass recipes
• Removed most old advancements and replaced them with higher quality advancements
• Renamed all previously existing shelves including vanilla to "Oak [variant] Shelf"
• Renamed empty potion shelves and water potion shelves to [variant] bottle shelf
• Oak bookshelves can now only be created from oak planks
• Grates can now be waterlogged
• Dirt slabs are no longer considered a secret block and now appear in the creative inventory
• Rainbow terracotta tiles no longer appear in the creative inventory to match other "secret" blocks
• Crystal blocks will now chime when hit by a projectile
• Rearranged the creative inventory... again
Removals
• Removed Excessive Building's polished basalt
• Removed recipes that turn crystal blocks into crystals
Bug Fixes
• Fixed an issue causing brimstone lamps from being craftable (Forge/Fabric)
• Fixed missing loot table for cobblestone brick vertical stairs (Forge/Fabric)
• Fixed pickaxes not mining fiery/kyanite clusters faster (Forge/Fabric)
• Added missing "flower_pots" tag (Forge/Fabric)
• Added missing loot tables for stripped ancient logs (Forge/Fabric)
• Added unique wood type sounds for cherry, bamboo, ancient, and nether ladder variants (Forge/Fabric)
Version Release v2.0.3.1 (Forge: 1.19.2)
Changes
• Brimstone & blackstone windows now output 2 blocks when being crafted
Bug Fixes
• Fixed an issue causing brimstone lanterns from being craftable (Forge)
Version Release v2.0.4 (Forge/NeoForge: 1.20.1) (Fabric/Quilt: 1.20.1)
Small Update
Additions
• Ancient Fruit can now make mundane potions when not brewed properly
Changes
• Ancient Fruit will now grant reaching for 10 seconds when eaten to hint that they can be used to make potions
Bug Fixes
• Fixed a crash caused by ancient leaves (Fabric)
• Ancient leaves should no longer appear invisible when falling from trees (Fabric)
• Fixed missing textures on copper bulbs (Fabric)
Version Release v2.0.3 (Forge: 1.19.2)
Major Update
Additions
• Added most blocks from version v1.3.0.2 to v2.0.3
• Brought over most changes from v1.3.0.2 to v2.0.3
• New creative inventory (will probably not be organized)
• Added a new world generation system;
• Quartz can generate in the Overworld at lower levels
• Soul magma can generate in Soul Sand Valleys
• Fiery geodes can generate low down in the Nether with bands of brimstone around them
• Kyanite geodes can generate high up in the Nether with bands of brimstone around them
• All villager trades have been reworked
• Construction worker villagers have been removed
• Lots of 1.21 content has been ported from the snapshots
• Ancient fruit can be brewed into reaching potions
• Changed lots of textures
... & many more changes (you can check previous changelogs for a good idea of what was added)
Version Release v2.0.3 (Forge/NeoForge: 1.20.1)
Hotfix Update
Bug Fixes
• Fixed a major issue causing servers to crash upon loading v2.0.2
• Fixed an issue where in some cases the particles from the ancient tree would not appear
• Fixed issues with fiery and kyanite cluster's not appearing transparent
Version Release V2.0.2 (Forge/NeoForge: 1.20.1) (Fabric/Quilt: 1.20.1)
Small Update
Additions
• Added small leaf particles that fall from ancient leaves
• Added a variant of ancient leaves that do not emit light
Changes
• Ancient leaves, saplings, & potted saplings will now give off a small amount of light
Bug Fixes
• Added ancient blocks to the leaves, saplings, logs, & logs_that_burn item tags (Forge/Fabric)
• Added ancient logs item tag (Forge/Fabric)
• Fixed missing copper bulb textures (Forge/Fabric)
Technical Changes
• Cleaned up & rewrote a large chunk of code (won't affect gameplay)
• Added an update.json to notify user's of new updates
Version Release V2.0.1 (Forge/NeoForge: 1.20.1) (Fabric/Quilt: 1.20.1)
Small Update
Additions
• Added a variant of ancient leaves that do not emit light
Changes
• Ancient leaves, saplings, & potted saplings will now give off a small amount of light
Bug Fixes
• Added ancient blocks to the leaves, saplings, logs, & logs_that_burn item tags
• Added ancient logs item tag