lctech:fluid_render_data
property now accepts facing-based inputs so that you can reposition the fluid rendering data based on the blocks facing- Simple input methods will still parse as intended (only a list or single input)
- This property will no longer re-order the fluid-render lists based on the hard-coded internal ordering and simply draw them in the order provided
- Fixed an issue where the Fluid Edit widget would still accept click inputs when not visible
- Updated required LC version to v2.2.5.3
- Updated required LC version to v2.2.5.2
- Void Tank can now void fluids inserted into it while in item form
- Fluid Taps and the Battery Trader now support Model Variants
- Custom FluidRenderData can be included by adding a "lctech:fluid_render_data" property
- Allows either a resource location of an existing FluidRenderData file, or the raw FluidRenderData json data
- Added French translations courtesy of Dowar
- Fixed a crash that happened when attempting to set a Fluid Traders icon as the traders data values are currently undergoing an internal rework
- Updated required LC version to v2.2.5.1
- Updated various models & textures courtesy of Dowar
- Various Fluid Tanks & Fluid Taps can now have their Fluid Render Positions customized via resource pack in a similar way that LC supports item positioning customization.
- Fixed position & labeling issues with the new input side widgets
- Updated required LC version to v2.2.5.0
- Fixed various issues with the fluid rendering in the various tank item models.
- Updated required LC version to v2.2.4.4
- Added proper fluid search filter to new search system
- Updated required LC version to v2.2.4.2
- Updated required LC version to v2.2.4.1