- Fixed issue when placing transformable box over a block edge
- Fixed ladders not working
- Fixed bed not working
- Fixed inaccuracy when interacting with tiles of they are a part of an animation (causing tile nod found error)
- Fixed animations sometimes being unhittable
- Fixed not rendering animation preview in blueprint gui
- Fixed crash if Embeddium is installed but not Oculus
- Fixed issue of tiles randomly changing grid size when picked or being displayed by the one probe or jade
- Fixed intersection between normal and transformable box not working in all cases
- Fixed fill mode sometimes causing weird grid size issues
- Fixed placement check if there is enough space having troubles with different grids
- Fixed crash when oculus & embeddium is installed, but no shaders are used
- Updated to newest c&b version
- Fixed converting tile to vanilla block ignoring color
- Fixed replace, overwrite and overwrite_all mode undo not working properly
- Added interaction hand to use method in tile and structure (closes #938)
- Fixed premade structures ingredient issue (required tiles instead of the actual structure item)
- Potential fix for broken transformable box inventory rendering
- Reworked door rendering to make use of sodium renderer to allow for smooth transitions (also fixes weird artifacts caused by opening/ closing a door)
- Fixed a few memory leaks
- Updated to Embeddium 3.1.0
- Updated to Oculus 1.6.15
- Added connectedShapeBlocksLimit config (default is 128)
- Fixed invisible storage tiles not working properly
- Fixed not dropping item in gui of importer, exporter, blancomatic, workbench
- Fixed weird lighting issues with embeddium in regards to items
- Optimized performance of connected shape
- Reworked filters for screwdriver, hammer and paintbrush
- Fixed crash when using replace with screwdriver
- Fixed combining issue of transformable boxes which produced broken boxes which cause troubles as soon as they are combined even further
- Fixed recipe self overlap fix not working properly
- Fixed block updates disconnecting player if it is not a sub world
- Fixed not loading animation handler when switching dimensions
- Improved performance when adding tiles (especially apparent in recipe overlap fix)
- Fixed bug in memory leak causing it to adding back n^n boxes
- Fixed memory buffer leak
- Fixed player placement settings not being available on server causing lots of issues
- Fixed performance issue calculating faces of block entity
- Fixed getPositionGrid only being available on client side
- Fixed not being able to place blocks when right clicking tile
- Fixed animation handler not being loaded in certain case causing a crash
- Fixed crash when using stencil mode on dedicated server
- Fixed face culling over multiple blocks not working if they have different grid sizes
- Fixed mark mode selecting position not working
- Fixed outline box being different during animation
- Fixed sync issue when interacting with entity causing blocks in world to disappear
- Fixed crash when importing old sliding door structure with 16 grid offset
- Fixed combine transformable boxes even though it should not (not checking if lines are the same but only if they are parallel)
- Fixed structure not being able to connect on server side when calling it from off thread
- Moved shape intersection calculations to CreativeCore
- Fixed not being able to convert all tile data from 1.12
- Fixed not rendering preview when fabulous graphics are enabled
- Reworked left and right click (should finally fix all issues regarding interactions)
- Fixed crash when door closes and does not have space to be placed
- Fixed removal of additional might not be synchronized causing a crash
- Fixed crash when rendering entity level
- Fixed crash in overlay renderer due to missing style
- Fixed c&b integration causing a crash in certain cases
- Fixed crash when placing transformable box which tries to figure out minimal required grid
- Fixed placement issue on server side (caused by tiles and offset having different grids)
- Fixed potential issue when sending int arrays