improved leaves type detection improved wood type to vanilla mapping improved datapack registry check, prenvets random crashes when mods accidentally nuke them (very hard to do yet has happened multiple times)
added more harcoded wood types for some mods that didnt follow naming conventions fixed an issue with lightable interface
improved datapack check to only happen on server levels fixed piston move callback not being realiably called on clients
added datapack sanity check because im tired of mods accidentally breaking them causing all sorts of issues down the line added some AW improved some mixins
improved some aspect of dynamic registration for items
fixed an issue with fluid tanks allowing more than their capacity added some integration with potion fluid from other mods added a config to make fixed entity renderer shading not affect things in GUIs dynamic wood registration now runs a bit later for items
fixed an issue with fluid tanks allowing more than their capacity added some integration with potion fluid from other mods
added compat with dye depot
added an optional fix that fixes entity renderer shading to be precisely the same that block use. Now BER and baked model renderer stuff will look identical shading wise. Works with any mod as it just changes the include shaders and Lighting parameters