2.0.15 - 1.21.1
- Fix applyStatusEffect Method
1.2.7 - 1.20.1
- Changed FrozenSolid and Frosted Effect logic again
- Frosted Effect cant be applied, if the target has the FrozenSolid Effect
- added a Helper Method for Spawning A Spell Cloud
- Rage Damage Calculation was changed to % of missing health instead of missing health amount
- This change was done due to rage being too broken in modded environments where health gets increased
- The Rage Attribute still enhances this calculation on increased damage
- Rage Damage Calculation was changed to % of missing health instead of missing health amount
- This change was done due to rage being too broken in modded environments where health gets increased
- The Rage Attribute still enhances this calculation on increased damage
2.0.13 - 1.21.1
- Stunned Effect Error Hotfix
2.0.12 - 1.21.1
- added stun immunity entity type tag
2.0.11 - 1.21.1
- fixed an issue apply status effect Helper Method
- forgot Runes - Mod dependency causing a crash
2.0.10 - 1.21.1
- Frosted Effect cant be applied if the entity has the Frozen Solid Effect
- changed frozen ticks
- Freeze Immune Entites are not affected by Frosted & Frozen Solid Effect
- Frozen Solid Effect Visual Model now scales with target
- BUGFIX: Fixed the error occurring when leaving the server causing the client crashing the game (something with the registry of my sounds was wrong)
- added a Poison Smoke particle
- fixed a typo in poison smoke particle
- increased Frosted Particle Count
- increased Frosted Particle Count
- fixed a typo in the Poison Smoke Particle
- buffed Frosted Frozen Ticks a bit for better combo potential
- Poison Smoke Particle was added
- Changed Frosted & Frozen Solid Effect a tiny bit
- changed the model for the Frozen Solid effect
- added Poison Gas Cloud Particles
- fixed a calculation mistake with the Rage Attribute
- forgot to include a wind particle from the 1.20.1 version
- added the wind charge item to the storm rune recipe material
- added air magic sounds for the Wind Elemental Wizard
- fixed and changed some particles again
- added some the wind/air particles & sounds from minecraft 1.21, for the upcoming Storm Wizard Update on 1.20.1
- tweaked some animations and shifted some of them to the Berserker Mod
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- made rage damage calc clearer, configurable & changed it, so rage has more impact the more you have
- made playerentitymixin code more clean for better visibility
- added 15% multiplier for the rage attribute in the simply skills compat datapack
- made rage damage calc clearer, configurable & changed it, so rage has more impact the more you have
- made playerentitymixin code more clean for better visibility
- added 15% multiplier for the rage attribute in the simply skills compat datapack
- bleeding effect now gets removed correctly when the target is in undead tag
- fixed some wrong animation names
- fixed an error with enchanting not working
- damage types for air, earth and water spell school
- fixed an error with some status effects
- fixed issues with some Helper Methods and deleted unused ones
- made Elemental Mastery translation more clear
- forgot to change item to id in the advancement section
- fixed a tag issue with enchantments