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Noisium

Noisium

Optimises worldgen performance for a better gameplay experience.

6.88M
2,412
Optimization
World Generation
AboutGalleryChangelogVersions

2.2.2 (1.20.5-1.20.6)

by Steveplays on Aug 10, 2024
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2.2.2 (1.20.2-1.20.4)

by Steveplays on Aug 10, 2024
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Fixed

  • Fixed an issue where C2ME would create more threads than it should

2.2.1 (1.21)

by Steveplays on Jul 4, 2024
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2.2.1 (1.21)

by Steveplays on Jul 4, 2024
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Changed

  • Moved an @Inject on NoiseChunkGenerator#method_38332 to an @Overwrite
    • This allows other mods, such as ishland's mods, to change the Executor of NoiseChunkGenerator#populateNoise's CompletableFuture.

2.2.0 (1.21)

by Steveplays on Jun 21, 2024
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2.2.0 (1.21)

by Steveplays on Jun 21, 2024
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Added

  • Minecraft 1.21 compatibility

2.1.0 (1.20.5-1.20.6)

by Steveplays on May 26, 2024
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2.1.0 (1.20.5-1.20.6)

by Steveplays on May 26, 2024
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Added

  • Minecraft 1.20.5-1.20.6 compatibility

Changed

  • Removed Forge support
    • On 1.20.5 and up only

2.0.3 (1.20-1.20.1)

by Steveplays on Apr 29, 2024
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2.0.3 (1.20-1.20.1)

by Steveplays on Apr 29, 2024
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2.0.3 (1.20.2-1.20.4)

by Steveplays on Apr 29, 2024
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2.0.3 (1.20.2-1.20.4)

by Steveplays on Apr 29, 2024
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2.0.3 (1.20.2-1.20.4)

by Steveplays on Apr 29, 2024
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Fixed

  • Ad Astra compatibility
    • Ad Astra and other dimension mods no longer crash when trying to generate chunks in their dimensions
    • The code is also slightly faster and more concise, because the chunk sections array is now fetched directly from the chunk that's being generated, instead of recreating it before noise population, which may result in a very slight performance increase

2.0.2 (1.20.2-1.20.4)

by Steveplays on Apr 14, 2024
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2.0.2 (1.20.2-1.20.4)

by Steveplays on Apr 14, 2024
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2.0.2 (1.20.2-1.20.4)

by Steveplays on Apr 14, 2024
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2.0.2 (1.20-1.20.1)

by Steveplays on Apr 14, 2024
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2.0.2 (1.20-1.20.1)

by Steveplays on Apr 14, 2024
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Added

  • Lithium compatibility
    • You no longer have to sacrifice fish for performance

Fixed

  • NeoForge 1.20.2+ support
    • Removed the JiJ Mixin Extras, because NeoForge already includes it
  • ChunkSection#populateBiomes axis order optimisation
    • The optimisation's axis order was incorrect (it was reversed)
    • Thank you to embeddedt for spotting this issue

2.0.1 (1.20.x)

by Steveplays on Apr 5, 2024
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Fixed

  • NeoForge support
    • Removed the dependency on (Neo)Forge, so the merged JAR can work for both NeoForge and Forge

2.0.0 (1.20.x)

by Steveplays on Apr 5, 2024
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Added

  • Forge support
  • NeoForge support
  • GenerationShapeConfig caching optimisation
    • horizontalCellBlockCount and verticalCellBlockCount are now cached, which skips a BiomeCoords#toBlock call every time these methods are invoked
  • ReTerraForged, Nether Depths, and Lost Cities compatibility
    • The main optimisation (NoiseChunkGenerator#populateNoise) has been rewritten to improve compatibility, by using an @Inject and a @Redirect instead of an @Overwrite
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