Changelog
- Backported The Rebirth Update: Part 1 to Minecraft 1.20.1
- Ok Zoomer on 1.20.1 now supports Fabric, Quilt, Forge and NeoForge
- If migrating from the Quilt versions, it is recommended to delete the config file before updating
- Removed the Smart Occlusion feature and the "Safe" option for "See Distant Entities" due to a lack of adequate optimizers (Sodium 0.5/Embeddium can't optimize as well as Sodium 0.6)
Changelog
- Fixed strict version ranges for the Fabric and NeoForge versions
Changelog
- Overhauled zoom scrolling by introducing exponential zoom scrolling
- Added new zoom values to the settings, allowing it to be configured
- Added the "Debug Scrolling" tweak as a tool that can help configuring the zoom scroll
- The legacy system (alongside its values) have been kept, but they may be removed on a future update
- Added the "See Distant Entities" tweak, which by default will only enable if Sodium is installed
- Unified the "Minimum Linear Step" and "Maximum Linear Step" values into the "Linear Step" value
- Cleaned up the codebase
Changelog
- The Smart Occlusion tweak now depends on Sodium in order to be activated
- Fixed the mod crashing if Sodium was installed (#127)
- Fixed potential flashes on modded instances without Sodium by requiring Sodium's optimizations to be present
Changelog
- Ported to Minecraft 1.21.4
- Added the "Smart Occlusion" tweak in order to allow for its configuration (needed if Sodium is absent)
Changelog
- Added Fabric support for Minecraft 1.21.4 pre-releases
- This is to be succeeded by a proper 1.21.4 build with NeoForge support later
- Forward-ported changes from the 1.21.1 backport
- Improved the NeoForge code for the
/ok_zoomer
command - Polished the codebase
Changelog
- Fixed Fabric API dependency being too strict for Minecraft 1.21 (#123)
Changelog
- Backported 11.0.0 beta changes to 1.21.1
- Ported to NeoForge
- Fixed issues related to fading
Changelog
- Fixed fade flickering issues from the 1.21.2 port's new changes
- Fixed the whole interface being affected by the crosshair fade on NeoForge
- Fixed Hissboom not applying to the NeoForge JAR, now resulting into much a smaller JAR
- Polished the internals