- fixed builtin colormaps only working after first reload
- added kill_when_still variable to particles
- fixed an of by 1 error in colormap due to recent updates
- added player speed squared varaible
- more parity with 1.21 version of the mod
- fixed legacy watercolor conversion giving wrong target for flowing water
- added kill_when_still variable to particles
- fixed an of by 1 error in colormap due to recent updates
- added player speed squared varaible
- more parity with 1.21 version of the mod
- fixed an off by one error in id mapers due to previous changes
- fixed sound events and particle types not registering /undregistering correctly on forge
- fixed an issue with colormap rounding errors in its samplers
- added a "rounds" parameter in colormap to turn of rounding and use flooring instead
- fixed colormap incorrectly rounding numbers
- added "rounds" parameter to colormap
- fixed copy_from particle types not being parsed as such
- fixed recursive particles not working