Ver. 1.4.5.1 (Hotfix)
- Fixed Tomes not working
Ver. 1.4.5:
- Port to 1.21.5
Ver. 1.4.5:
- Beacons placed by enlightened players are now able to produce mob loot whenever an entity gets enlightened near the beacon (the loot spawns on top of the beacon) (note: does not apply to loot produced from hardcoded inventories)
Ver. 1.4.4
Fixed a bug where certain mobs with hardcoded loot tables (e.g. Wither) don't drop anything after being enlightened.
Ver. 1.4.4
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More Ars-Nouveau compats: Using harm spell as an enlightened will now enlighten the mob that the spell hits.
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Fixed a bug where certain mobs with hardcoded loot tables (e.g. Wither) don't drop anything after being enlightened.
Ver. 1.4.3:
- Improved mob equipment drop logic (now will always drop all equipment regardless of drop chance upon enlightenment)
Ver. 1.4.3:
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Compat with Ars Nouveau: fixed enlightened players' additional fortune levels not applying to the break spell
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Improved mob equipment drop logic (now will always drop all equipment regardless of drop chance upon enlightenment)
Ver. 1.4.2.1 (patch)
- Fixed a crash related to access wideners
Ver 1.4.2:
- Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
- Internal refactoring: moved most of mixin accessors / invokers to access widener
Ver. 1.4.2:
- Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
- Internal refactoring: moved most of mixin accessors / invokers to access transformer
Ver. 1.3.9:
- Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
- Internal refactoring: moved most of mixin accessors / invokers to access transformer
Ver. 1.4.1:
- Refactored / introduced various mod compats (particularly for CarryOn, Goety, and Fantasy Ending) (Parity with Forge version despite some of these not having 1.21.1+ versions)
- Added Knight Phantoms from Twilight Forest to remove on enlighten list
- Refactored Omnipotent Invulnerability
Ver. 1.3.8:
- Refactored / introduced various mod compats (particularly for CarryOn, Goety, and Fantasy Ending)
- Added Knight Phantoms from Twilight Forest to remove on enlighten list
- Refactored Omnipotent Invulnerability
Ver. 1.4.0.1 (Hotfix)
- Fixed loot tables for Forgotten Ruins and Advancements
- Fixed Tome of Lies not working
Ver. 1.4.0
- Port to NeoForge 1.21.1
Ver. 1.4.0
- Enchantments no longer get reapplied constantly when an enchanted item is in an enlightened player's inventory (only does once if curses are present)
Ver. 1.3.9:
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Improved custom conversions upon enlightenment (can now add custom behaviors via addons)
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Fixed some client/server de-syncs with custom entity conversions
Ver. 1.3.8:
- Port to 1.21.4
Ver. 1.3.8
- Port to 1.21.3
- Improved implementation for additional fortune and looting levels for enlightened players (no longer depends on custom NBT)
Ver. 1.3.8:
- Fixed issue with buggy player movement when just creating a new world