Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Reactive Alchemy

Reactive Alchemy

An alchemy-themed magic mod based around in-world experimentation

9,308
36
Magic
Utility
AboutGalleryChangelogVersions

reactive-1.20.1-9.18.3

by hyperlynx on Mar 14, 2025
Download

reactive-1.21.1-9.18.3

by hyperlynx on Mar 13, 2025
Download
  • Fixed Shulker Crucibles duplicating when self-destructing through various means

reactive-1.21.1-9.18.2

by hyperlynx on Mar 9, 2025
Download
  • Fixed repeated requests for KubeJS reaction aliases when KubeJS installed but there are no custom reactions

reactive-1.20.1-9.18.2

by hyperlynx on Mar 9, 2025
Download
  • Fix endlessly requesting KubeJS reaction aliases if there are no KubeJS reactions but KubeJS is installed

reactive-1.21.1-9.18.1

by hyperlynx on Mar 1, 2025
Download
  • Reestablished Create support for its version 6.0.0
  • Fixed overly long cooldown on reaction journal page request system. This prevents a theoretical hang on world load

reactive-1.20.1-9.18.1

by hyperlynx on Mar 1, 2025
Download
  • Updated Create support for its version 6.0.0
    • This removes support for versions prior to 6.0.0

reactive-1.20.1-9.18.0

by hyperlynx on Feb 19, 2025
Download
  • Added support for Json Things to make custom Powers
    • This is in addition to existing KubeJS support, and works alongside it
    • Json Powers can be used in KubeJS reactions, as well as recipes
    • Custom power bottles can also be defined using thingpacks
  • (KubeJS) Fixed an issue that caused custom reactions to not render in multiplayer
  • (KubeJS) Made it no longer necessary to test reaction criteria on the client side
    • This raises the KubeJS Integration Version to 3.1
  • (Internal) Reactions now are only created on the server. There should be no outward change in behavior as a result of this

reactive-1.21.1-9.18.0

by hyperlynx on Feb 18, 2025
Download
  • Added support for Json Things to make custom Powers
    • This is in addition to existing KubeJS support, and works alongside it
    • Json Powers can be used in KubeJS reactions, as well as recipes
    • Custom power bottles can also be defined using thingpacks
  • (KubeJS) Fixed an issue that caused custom reactions to not render in multiplayer
  • (KubeJS) Made it no longer necessary to test reaction criteria on the client side
    • This raises the KubeJS Integration Version to 3.1
  • (Internal) Reactions now are only created on the server. There should be no outward change in behavior as a result of this

reactive-1.20.1-9.17.0

by hyperlynx on Feb 11, 2025
Download
  • (KubeJS) Removed the need to register reaction criteria at startup
    • (KubeJS) This is a breaking change for those using custom reactions
    • (KubeJS) A migration guide is provided here
    • (KubeJS) The KubeJS Integration Version is now 3.0
  • Removed excess translucent pixels from the Bottle of Light texture
  • Updated the Simplified Chinese Translation (ChuijkYahus)
  • Changed the default setting of the showPowerSources cient-side config option to "true"

reactive-1.21.1-9.17.0

by hyperlynx on Feb 11, 2025
Download
  • (KubeJS) Removed the need to register reaction criteria at startup
    • (KubeJS) This is a breaking change for those using custom reactions
    • (KubeJS) A migration guide is provided here
    • (KubeJS) The KubeJS Integration Version is now 3.0
  • Removed excess translucent pixels from the Bottle of Light texture
  • Updated the Simplified Chinese Translation (ChuijkYahus)

reactive-1.20.1-9.16.2

by hyperlynx on Feb 6, 2025
Download
  • Added experimental compatibility between the Rending Plinth and Iris shaders
    • To take advantage of this, one must add reactive:gateway to each shader's block.properties in the same category as minecraft:end_gateway
    • See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
    • This feature only seems to work with some shaders
    • There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
  • Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
  • Added a translation for the Rending Plinth's Gateway
  • Stopped overriding the Remote Getaway advancement

reactive-1.21.1-9.16.2

by hyperlynx on Feb 6, 2025
Download
  • Added experimental compatibility between the Rending Plinth and Iris shaders
    • To take advantage of this, one must add reactive:gateway to each shader's block.properties in the same category as minecraft:end_gateway
    • See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
    • This feature only seems to work with some shaders
    • There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
  • Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
  • Removed recipe for releasing power from Bucket of Source in versions where that item was removed
  • Added a translation for the Rending Plinth's Gateway
  • Stopped overriding the Remote Getaway advancement

reactive-1.20.1-9.16.1

by hyperlynx on Feb 2, 2025
Download

reactive-1.21.1-9.16.1

by hyperlynx on Feb 2, 2025
Download
  • Updated the Simplified Chinese translations (ChujikYahus)

reactive-1.20.1-9.16.0a

by hyperlynx on Jan 25, 2025
Download
  • Fixed invalid tag #reactive:important_power_sources.

reactive-1.20.1-9.16.0

by hyperlynx on Jan 19, 2025
Download

reactive-1.21.1-9.16.0

by hyperlynx on Jan 19, 2025
Download
  • Improved how Powers present in JEI
  • Made Rending Plinth portals work across dimensions
  • Gave Rending Plinth portals a new animated appearance
  • Redesigned the JEI recipe views
  • Made Warped foliage correctly yield Warp power
  • Added some anti-overlap logic to the Power Source tags
  • Made Discharge and Flamethrower reactions require line-of-sight to deal damage
  • Made Discharge reaction reliably target the nearest viable creature
  • Improved logic for reaction status calculation to be more consistent
  • (KubeJS) Disabled the functionality of the setIcon() method for Power creation, since Powers no longer have icons
  • (KubeJS) The KubeJS Integration Version is now 2.3
  • (Compat) Added Alex's Mobs power sources

reactive-1.20.1-9.15.2

by hyperlynx on Jan 14, 2025
Download
  • Added Shulker Crucibles to the mineable/pickaxe tag

reactive-1.21.1-9.15.2

by hyperlynx on Jan 14, 2025
Download
  • Fixed Mounted Breeze Rods not dropping themselves when broken
  • Made Shulker Crucibles mine faster with a pickaxe

reactive-1.20.1-9.15.1

by hyperlynx on Jan 12, 2025
Download
1
2
6

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+
Filter

Show all versions

Modrinth is open source.

main@fafd47f

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.