12.1.2
- feat: add new tag to fix z-fighting (close #435)
- fix: Snow is Invisible When Using render_type (close #444)
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
12.0.8
- fix: lighting
12.0.7
- fix: light calculation (close #414)
12.0.6
- fix: #439
12.0.5
- Merge pull request #436 from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request #434 from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json
(#433) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlocks
when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json
(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
12.1.2
- fix: Snow is Invisible When Using render_type (close #444)
12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close #414)
12.1.0
- feat: add new tag to fix z-fighting (close #435)
- Merge pull request #436 from SettingDust/fix/covered-render
12.0.4
- fix: null safety
12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json
(#433)
12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
12.1.1
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
- fix: lighting
- fix: light calculation (close #414)
12.1.0
- feat: add new tag to fix z-fighting (close #435)
- Merge pull request #436 from SettingDust/fix/covered-render
12.0.4
- fix: null safety
12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json
(#433)
12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
10.6.4
- Update es_es.json (1.20.1 - 10.5.2) (#440)
10.6.3
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
10.6.2
- feat: backport the
entity_inside
tag (close #442)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
- fix: tile block occlusion again (close #418)
- fix: tile block occlusion (close #417)
- fix: Ferns Cannot be Sheared (close #412)
10.5.4
- fix: remove SereneSeasons hard dep
10.5.3
- feat: SereneSeasons integration (close #402)
10.6.4
- fix: Snow is Invisible When Using render_type (close #444)
- Merge branch '1.20-forge' of https://github.com/Snownee/SnowRealMagic into 1.20-forge
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
10.6.2
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
10.6.0
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
10.5.4
- fix: tile block occlusion again (close #418)
10.5.3
10.6.3
- fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
10.6.2
- feat: backport the
entity_inside
tag (close #442)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
- fix: tile block occlusion again (close #418)
- fix: tile block occlusion (close #417)
- fix: Ferns Cannot be Sheared (close #412)
10.5.4
- fix: remove SereneSeasons hard dep
10.5.3
- feat: SereneSeasons integration (close #402)
10.5.2
10.6.2
- feat: backport the
entity_inside
tag (close #442)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
- fix: tile block occlusion again (close #418)
- fix: tile block occlusion (close #417)
- fix: Ferns Cannot be Sheared (close #412)
10.5.4
- fix: remove SereneSeasons hard dep
10.5.3
- feat: SereneSeasons integration (close #402)
10.5.2
- fix: falling snow not immediately converting to ice in water
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
10.4.3
- fix: abnormal weather ticking rate
12.0.8
- fix: lighting
12.0.7
- fix: light calculation (close #414)
12.0.6
- fix: #439
12.0.5
- Merge pull request #436 from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request #434 from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json
(#433) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlocks
when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json
(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
11.0.13
- chore: add Regions Unexplored to dev env
- fix: remove install indium hint (close: #400)
12.0.7
- fix: light calculation (close #414)
12.0.6
- fix: #439
12.0.5
- Merge pull request #436 from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request #434 from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json
(#433) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlocks
when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json
(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
11.0.13
- chore: add Regions Unexplored to dev env
- fix: remove install indium hint (close: #400)
11.0.12
- fix: SereneSeasons integration
10.6.2
- feat: backport the
entity_inside
tag (close #442)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
10.6.0
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
10.5.4
- fix: tile block occlusion again (close #418)
10.5.3
10.5.2
- feat: target SereneSeasons 9.1
- fix: falling snow not immediately converting to ice in water
12.1.0
- feat: add new tag to fix z-fighting (close #435)
- Merge pull request #436 from SettingDust/fix/covered-render
12.0.4
- fix: null safety
12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json
(#433)
12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
11.2.0
- refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
12.0.6
- fix: #439
12.0.5
- Merge pull request #436 from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request #434 from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json
(#433) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlocks
when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json
(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
11.0.13
- chore: add Regions Unexplored to dev env
- fix: remove install indium hint (close: #400)
11.0.12
- fix: SereneSeasons integration
11.0.11
- fix: double plant cannot survive in snow in some cases
- all: parity
- fix: cannot pick snow
12.0.5
- Merge pull request #436 from SettingDust/fix/covered-render
- fix: null safety
- Merge pull request #434 from SettingDust/feature/neoforge-changes
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json
(#433) - fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
- feat:
restoreOriginalBlocks
when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030 - refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
- Update
ru_ru.json
(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
11.0.13
- chore: add Regions Unexplored to dev env
- fix: remove install indium hint (close: #400)
11.0.12
- fix: SereneSeasons integration
11.0.11
- fix: double plant cannot survive in snow in some cases
- all: parity
- fix: cannot pick snow
11.0.7
- fix: BoP double plant not surviving in snow
12.0.4
- fix: null safety
12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json
(#433)
12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
11.2.0
- refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
11.1.1
- improve: better description
- Update
ru_ru.json
(#430)
12.0.2
- chore: Chinese translation
- feat: new option rightClickToggleFancySnow
- improve: clear cache when options refreshed
- Update
ru_ru.json
(#433)
12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
11.2.0
- refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
11.1.1
- improve: better description
- Update
ru_ru.json
(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
12.0.1
- fix: snow covered block xray
- fix: snow covered blocks not respecting thinnerBoundingBox
- fix: Block#canBeReplaced
- fix: model face culling. round 3
- fix: snow overlay toggle
12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
11.2.0
- refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
11.1.1
- improve: better description
- Update
ru_ru.json
(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
11.0.13
- fix: remove install indium hint (close: #400)
12.0.0
- fix: model face culling
- fix: snow covered block can be snowlogged
- fix: directly placed snow covered blocks not rotating
- fix: overlay state not saving
- improve: model face culling
- all: diagonal blocks and other random things
- fix: cannot place double slab on snow-covered slab
- refactor: use vanilla's FallingBlockEntity
- fix: DUMMY block entity log spam
- fix: snow area is not identical to Serene Seasons, part 1
- improve: WrappedSoundType
- refactor: snow accumulation. round 2
11.2.0
- refactor: restoreOriginalBlocks no longer depending on random ticking
- fix: CTRL+picking not working properly
- refactor: snow accumulation. fixed various bugs
11.1.1
- improve: better description
- Update
ru_ru.json
(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
11.0.13
- fix: remove install indium hint (close: #400)
11.0.12
- fix: SereneSeasons integration
- fix: double plant cannot survive in snow in some cases
11.1.1
- improve: better description
- Update
ru_ru.json
(#430)
11.1.0
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
11.0.13
- fix: remove install indium hint (close: #400)
11.0.12
- fix: SereneSeasons integration
- fix: double plant cannot survive in snow in some cases
11.0.10
- fix: models disappear after reloading resources
11.0.9
- fix: downgrade ffloader (close: #398)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
10.6.0
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
10.5.4
- fix: tile block occlusion again (close #418)
10.5.3
10.5.2
- feat: target SereneSeasons 9.1
- fix: falling snow not immediately converting to ice in water
10.5.1
- fix: not uploading jarJar-ed file (close #393)
10.6.1
- improve: snow-covered blocks use snow sound
- feat: configurable light level thresholds
- chore: reformat
- Added support for snow to spawn no matter the light level. (#422)
- Added support for plants to keep their original biome color when they are snow-logged. (#423)
- fix: tile block occlusion again (close #418)
- fix: tile block occlusion (close #417)
- fix: Ferns Cannot be Sheared (close #412)
10.5.4
- fix: remove SereneSeasons hard dep
10.5.3
- feat: SereneSeasons integration (close #402)
10.5.2
- fix: falling snow not immediately converting to ice in water
- fix: only our snow can fall (close #381)
- fix: error handling for random ticking. fix crash with MyNethersDelight
- fix: Pink Petals Z-Fight With Snow Layer (close #378)
10.4.3
- fix: abnormal weather ticking rate
10.4.2
- fix: snow placement logic
- refactor: improve mixins
- fix: block dig speed (close #279)