- The player now starts with a few stacks of nutrients
- Prevent nutrients from stacking up beyond 3000
- Used a data object to ensure version consistency
- Use loader helper to add pool to loot tables
- Backported 1.20.6 changes to 1.20.1
- Used UnionLib to handle fluids
- Protein levels now automatically drop every 10 seconds
- Made proper icons for nutrition elements
- Slightly reduced the strength of the illness debuffs
- Raised the default Dirty Tick Rate
- Doubled the amount of grime stacks required to fall ill and made it configurable
- Reduced the amount of stink particles and halved their lifespan
- Reduced the weight of enchantments
- Changed how water data is saved
- Temperature is now only reduced by thirst when it's over more than half
- Temperature now takes obstacles into account
- Temperature now takes obstacles into account
- Changed refmap file path
- Added integration with Parcool