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The Lost Cities

The Lost Cities

Allows the player to play in an old abandoned city instead of the normal overworld

3.65M
299
Adventure
World Generation
AboutGalleryChangelogVersions

LostCities - 1.20-7.2.1

by McJty on Aug 7, 2024
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LostCities 1.20-7.2.1


   - Fixed a problem with the exportpart command
   - Fixed a problem with editmode. It didn't properly remember the editing data when reloading a world

LostCities - 1.19-6.1.1

by McJty on Aug 7, 2024
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LostCities 1.19-6.1.1


   - Fixed a problem with the exportpart command
   - Fixed a problem with editmode. It didn't properly remember the editing data when reloading a world

LostCities - 1.21-8.1.0

by McJty on Aug 6, 2024
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LostCities 1.21-8.1.0


   - Big optimization during worldgen. Most of the todo queues are now avoided
   - Flattening/interpolation of the heightmap now goes to build limit
   - New forceSaplingGrowth server config option to disable the expensive auto sapling grow
   - New avoidStructures server config option to avoid generating Lost Cities in chunks that have structures. By default the following structures are avoided (besides villages): mansions, igloos, swamp huts, and temples
   - Fixed a problem where sometimes you could have floating trees
   - Greatly extended the palette that can be exported by the exportpart command. It now includes a lot of unicode characters as well

LostCities - 1.20-7.2.0

by McJty on Aug 6, 2024
Download

LostCities 1.20-7.2.0


   - Big optimization during worldgen. Most of the todo queues are now avoided
   - Flattening/interpolation of the heightmap now goes to build limit
   - New forceSaplingGrowth server config option to disable the expensive auto sapling grow
   - New avoidStructures server config option to avoid generating Lost Cities in chunks that have structures. By default the following structures are avoided (besides villages): mansions, igloos, swamp huts, and temples
   - Fixed a problem where sometimes you could have floating trees
   - Greatly extended the palette that can be exported by the exportpart command. It now includes a lot of unicode characters as well

LostCities - 1.19-6.1.0

by McJty on Aug 6, 2024
Download

LostCities 1.19-6.1.0


   - Big optimization during worldgen. Most of the todo queues are now avoided
   - Flattening/interpolation of the heightmap now goes to build limit
   - New forceSaplingGrowth server config option to disable the expensive auto sapling grow
   - New avoidStructures server config option to avoid generating Lost Cities in chunks that have structures. By default the following structures are avoided (besides villages): mansions, igloos, swamp huts, and temples
   - Fixed a problem where sometimes you could have floating trees
   - Greatly extended the palette that can be exported by the exportpart command. It now includes a lot of unicode characters as well

LostCities - 1.21-8.0.0

by McJty on Jun 19, 2024
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LostCities 1.21-8.0.0


   - Port to 1.21

LostCities - 1.19-6.0.29

by McJty on Jun 14, 2024
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LostCities 1.19-6.0.29


   - Fixed a crash with the new 'stuff' feature

LostCities - 1.19-6.0.28

by McJty on Jun 13, 2024
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LostCities 1.19-6.0.28


   - New 'stuff' feature. Using this you can define various random small objects that can be generated through cities (both inside and outside buildings)
   - City styles can now specify what type of stuff they want to generate. Stuff that is marked with the tag 'all' is always generated
   - Fixed a bug where predefined cities and spheres wouldn't work at all

LostCities - 1.20-7.1.8

by McJty on Jun 13, 2024
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LostCities 1.20-7.1.8


   - New 'stuff' feature. Using this you can define various random small objects that can be generated through cities (both inside and outside buildings)
   - City styles can now specify what type of stuff they want to generate. Stuff that is marked with the tag 'all' is always generated
   - Fixed a bug where predefined cities and spheres wouldn't work at all

LostCities - 1.20-7.1.7

by McJty on May 24, 2024
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LostCities 1.20-7.1.7


   - TqLxQuanZ fixed a problem where generation data wasn't properly saved which could cause generation errors if you exited the world and re-entered

LostCities - 1.19-6.0.27

by McJty on May 24, 2024
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LostCities 1.19-6.0.27


   - TqLxQuanZ fixed a problem where generation data wasn't properly saved which could cause generation errors if you exited the world and re-entered

LostCities - 1.18-5.3.29

by McJty on May 24, 2024
Download

LostCities 1.18-5.3.29


   - TqLxQuanZ fixed a problem where generation data wasn't properly saved which could cause generation errors if you exited the world and re-entered

LostCities - 1.20-7.1.6

by McJty on May 4, 2024
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LostCities 1.20-7.1.6


   - Fixed a bug where switching worlds with different profiles would sometimes cause the old profile to be used

LostCities - 1.19-6.0.26

by McJty on May 4, 2024
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LostCities 1.19-6.0.26


   - Fixed a bug where switching worlds with different profiles would sometimes cause the old profile to be used

LostCities-1.18-5.3.28

by McJty on May 3, 2024
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1.18-5.3.28:

  • Fixed a bug where switching worlds with different profiles would sometimes cause the old profile to be used

LostCities - 1.18-5.3.27

by McJty on Apr 16, 2024
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LostCities 1.18-5.3.27


   - Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20
   - Fixed a bug where the POI todo wasn't persisted

LostCities - 1.19-6.0.25

by McJty on Apr 16, 2024
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LostCities 1.19-6.0.25


   - Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20
   - Fixed a bug where the POI todo wasn't persisted

LostCities - 1.20-7.1.5

by McJty on Apr 16, 2024
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LostCities 1.20-7.1.5


   - Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20
   - Fixed a bug where the POI todo wasn't persisted

LostCities - 1.20-7.1.4

by McJty on Mar 28, 2024
Download

LostCities 1.20-7.1.4


   - TqLxQuanZ speed up world generation speed if the chunk is not a city

LostCities - 1.19-6.0.24

by McJty on Mar 28, 2024
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LostCities 1.19-6.0.24


   - TqLxQuanZ speed up world generation speed if the chunk is not a city
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