LUMINOUS V1.5 Changelog
NEW FEATURES:
-Added the Auburn forest, a new BIOME where the Auburn wood is now found! -Rebuilt the configuration file - the new one is named "Luminous_Configuration", and changing values in the old file will no longer affect gameplay. Deleting the old file, "LUMINOUS.toml" in the config folder, is recommended. -New config variable "firefly_spawns" determines if fireflies will spawn -New config variable "Startup_message" determines if the startup message about Luminous: Tag will be present -Added two lines of text to better understand how the Phoenix nest and Viper Egg configuration variables work -Added recipes for all wildflowers, buttercups, and clovers to craft their respective dyes -Added Pressure plate and button variants for Auburn, White Oak, Baobab, and Palm wood sets -Added functionality to Penguins - right clicking them with fish gives you a chance to receive loot! -Added the Penguin Egg - a new way to hatch and tame your own baby penguin! - place it on wool to make it hatch quicker! -Added a procedure to feed penguins by right clicking them! -Added the 9th LEGENDARY BEAST - the Witch Doctor! - located in the sparse jungle, this spellcaster shoots magic projectiles to slow and poison you! -Added the Witch Doctor trophy -Added an advancement for killing the Witch Doctor -Added a page to the bestiary for the Witch Doctor -Added the Witch Doctor trophy -Added the Jungle Pendant, a new rare item dropped by the Witch Doctor, giving a 40% chance to grant resistance to the player when they kill a mob -Added a new music disc dropped by the Witch Doctor , which plays "Firebugs" by Lena Raine -Added a new config file - "Witchdoctor_spawnrate", setting it to 0 disables the spawning of the WitchDoctor -Made Zebras able to breed when given wheat -Added Baby zebras -Made Deer able to breed when given wheat -Added the Log stack, a new Decoration crafted with 2 of any log type and a decorative tag -Added the Cherry rose butterfly - a new butterfly found in the Cherry Grove Biome -Added the Cherry rose butterfly jar -Added the Birdwing butterfly - a new butterfly found in the Jungle and Sparse Jungle Biomes -Added the Birdwing butterfly jar -Added the butterfly net - a new craftable tool used to catch butterflies -Added the butterfly encyclopedia -Added trades with journeyman librarians and wandering traders for the butterfly encyclopedia -Added a new zombie variant - the Cherry Zombie, spawning in Cherry Grove biomes -Added a new skeleton variant - the Cherry Skeleton, spawning in Cherry Grove biomes -Added a new zombie variant - the Auburn Zombie, spawning in Auburn Forest biomes -Added a new skeleton variant - the Auburn Skeleton, spawning in Auburn Forest biomes -Added a new entity tag "Minecraft:canlaunchplayer", which is a whitelist for mobs that can be effected by the "Launch" enchantment
-Added 9 new RARE legendary beasts: -Added the Cherry Tree Ent - a rare variant of the Tree Ent with it's corresponding trophy! -Added the Golden Hermit King - a rare variant of the King Hermit with it's corresponding trophy! -Added the Red Mummy - a rare variant of the Mummy with it's corresponding trophy! -Added the Coral Sea Viper - a rare variant of the Sea Viper with it's corresponding trophy! -Added the Arid Yeti - a rare variant of the Yeti with it's corresponding trophy! -Added the Frozen Vile Gator - a rare variant of the Vile Gator with it's corresponding trophy! -Added the Wind Phoenix - a rare variant of the Phoenix with it's corresponding trophy! -Added the Bogged Bone Stalker - a rare variant of the Bone Stalker with it's corresponding trophy! -Added the Woodland Witchdoctor - a rare variant of the Witchdoctor with it's corresponding trophy!
-Added the beast pit, the new way to increase spawn rates of legendary beasts -Added a new configuration category: "Beast pit configuration" for two new config variables about the beast pit -Added the "Allowed_Pit_Number" Configuration variable, for determining the max amount of beast pits allowed in a world -Added the "Pit_Light_Timer" Configuration variable, for determining how long the beast pit stays lit -Added 9 new pages to the Bestiary for all 9 new rare variants! -Added 4 new damage types for the Arid Yeti, Coral Sea Viper, Frigid Gator, and Bogged Bone Stalker, so the death messages correspond to the attacker -Added all 9 new rare beasts to the forge:legendary_beasts and minecraft:legendary_beasts tag -Added 9 new advancements for killing the rare legendary beasts -Added a new config file - "Woodland_Witchdoctor_spawnrate", setting it to 0 disables the spawning of the Woodland WitchDoctor
BUG FIXES:
-Fixed an issue where Legendary Beasts could spawn in light levels greater than 0 -Disabled spawns for baby phoenix's around the badlands, as they were not intended -Fixed an incorrect crafting recipe for brown Ish bricks -Added a recipe for black Ish bricks, which was missing by mistake -Fixed an issue where the configuration category for White Oak trees was called in the Baobab placement procedure -Fixed an issue where the configuration variable for Decorative mushrooms was not called during generation -Changed the procedure that decided undead mob variant spawning to check for the block light instead of the global light, making it -Fixed an issue that caused nether butterflies to not spawn -Re-enabled the spawning of Rocks (previously called pebbles) in the world -Changed the shape of the wild palm tree, so leaves no longer decay -Fixed an issue causing Deer to not drop cooked meat when killed with fire aspect -Fixed an issue where some versions of the Tree Ent would have a broken attack animation -Fixed an issue where some versions of the King Hermit would have a broken attack animation -Fixed an incompatibility with Alex's caves and snowy plants -Fixed an improper value in the Auburn tree bonemeal procedure, meaning only one tree size could be bonemealed -Fixed an improper value in the White Oak tree bonemeal procedure, meaning only one tree size could be bonemealed -Fixed an issue with the baobab door recipe resulting in baobab stairs -The Chorus morpho butterfly jar will now release the correct butterfly when broken -Beasts will no longer spawn twice as much when Luminous: Beasts is installed -The phoenix trophy is now properly broken faster with a pickaxe rather than an axe -Fixed an issue where the "Launch" enchantment did not scale it's ability as intended when it was level 2 -The "Launch" enchantment has had its chance to launch enemies towards the player increase across all levels -(Level 1 - 20% chance to 35% chance) -(Level 2 - 40% chance to 55% chance) -(Level 3 - 60% chance to 75% chance) -(Level 4 - 80% chance to 90% chance)
RETEXTURES / MODEL CHANGES:
-The Zebra is no longer a gecko lib entity, meaning it's legs now move with inertia like other passive mobs -The Deer is no longer a gecko lib entity, meaning it's legs now move with inertia like other passive mobs -Remodeled the Deer and Fawn, giving them a new neck and antler look -Remodeled the penguins and baby penguins -Changed the texture of one of the grass variants to make it black and white, and changed it's render type to tinted, based on the biomes colors -Changed the model and texture of yellow buttercups plant and yellow buttercups item -Changed the model and texture of Ground Clovers plant and Ground Clovers item -Changed the texture and model of all the pebbles, giving them a bigger more "cobblestone" like texture -Retextured the "rocks" item slightly -Brightened the "Stalker" painting -Recolored all Ish Bricks, Decorative Ish Bricks, and Chiseled Ish Bricks, making them all more vibrant -Retextured the White, Lime, Green, Cyan, Brown, and Black Decorative Ish Bricks, giving them new pattern designs -Decreased the hitbox size of the Hermit King and Golden Hermit from 1.5 > 1.3 -Retextured the Wild Palm Tree Sapling -Retextured the Wild Palm Door and Wild Palm Door item -Retextured the Baobab Door item -Retextured all decorative pots -Retextured the firefly, and made slight adjustments to it's model -Retextured the firefly jars, and made slight adjustments to their models -Made the fireflies animations a lot smoother -Made the firefly jar animations a lot smoother -Changed the color of the firefly spawn egg to reflect it's new texture -Fixed missing textures on the brown squirrels texture -Fixed a z fighting issue on all 4 squirrel models by updating the model to attach the ears better -Increased the size of all 4 squirrels' hitboxes from 0.7 > 1.0 -Decreased the shadow size of all squirrels from 0.5 > 0.3 -Adjusted the model of the Miner Zombie so it's arms do not move down when it is spawned
TECHNICAL CHANGES:
-The mod now has the "All Rights Reserved" License type -All of the legendary beast spawning configuration variables are no longer based on numbers 1 to 3. It is now easily 0 equals disabled, 1 equals enabled. I wanted to make this a true/false value, but changing the property would result in a game crash for anyone who was updating from prior versions -All Beast Eggs (Phoenix, Sea Viper, Coral Sea Viper, and Wind Phoenix) can now be taken with silk touch -Auburn Trees can no longer be found in the Forest biomes -The "Frost golem" has been remade and renamed properly to the "yeti" in the files -Four config files: "Savanna Additions", "Snowy plants", "Boulder Spawns", and "Decorative mushroom spawns" Are now all logic variables -"Butterfly spawns" config variable no longer impacts firefly spawn rates -Butterfly jars can now be obtained with silk touch -Firefly jars can now be obtained with silk touch -All firefly jars will now spawn the correct amount of fireflies inside when the block is broken -"Clovers" are now an item instead of a block, and the procedure when they are placed now randomizes the placement instantaneously, so there is no longer a visual glitch when placing them -Added a separate procedure for butterflies that spawn in the Nether and End, which previously impaired their spawning -Added a new procedure preventing pebbles from spawning on snow, replacing the old way I did this, which sometimes did not work. -Removed the "Creative only" Leaf piles from the mod -Removed the "stun" enchantment from the mod -Changed the "pebbles" item to "rocks", this will delete all pebble items previously in the world, sorry about the inconvenience -Fixed the procedure when rocks are placed. The placement is now instantaneous, so there is no longer a visual glitch when placing them -Fixed the naming of all sound files, so they will work properly with subtitles -Moved the Legendary Beasts, Beast trophies, Beast Items, Bestiary, and Totem of Beasts to the bottom of the creative tab -Removed the "poison ball" from the mod files -Reduced the amount of rocks and their frequency of generating by over half -Changed the amount of rocks required to craft cobblestone form 9 > 4 -Renamed the "Blue petunias" to "light blue wildflowers" -Renamed the "Purple petunias" to "purple wildflowers" -Renamed the "Sunset petunias to "sunset wildflowers" -Light Blue Wildflowers can no longer spawn in the plains biome -Purple Wildflowers can no longer spawn in the plains biome -Sunset Wildflowers can no longer spawn in the plains biome -Reduced the spawn frequency of White Oak trees to offset an increased rate caused by moving the auburn trees -Deer hitbox height increased from 1.5 > 1.7 -The Deer and Fawn are no longer different entities, and are combined -Deer now attempt to follow other deer in groups -Deer now attempt to run from players if they get too close -Penguins now attempt to follow other deer in groups -Penguins will now run when attacked -Penguins will now drop 1-2 fish with a 50% chance when killed -Penguins and Baby Penguins can now walk on -Right clicking on a butterfly or firefly with a jar no longer captures it, and they must be captured with the new butterfly net item -Savannah Dirt will now drop dirt when broken without silk touch -Renamed "phantom stalker" to "Shadow stalker" for easier distinction in the menu -Increased the patch size of Savannah Soil in Savannah biomes -Removed the big images of the legendary beast items from the bestiary -decreased the time that the mummy stands still after changing amulet colors from 1 second > 0.5 seconds -increased the sound of the "explosion" when the Yeti does its ground pound from 0.2 > 0.5 -increased the range of effect for the yeti's ground pound from 7 > 8 -increased the range of the gators attack from 2 > 3.5 blocks -Differing from Luminous:Beasts, the Wind Phoenixes projectiles will only shoot the player upwards -Differing from Luminous:Beasts, the Wind Phoenixes projectiles will abide by the DoMobGreifing Gamerule -All zombies and skeletons have had their speed reduced from 0.23 > 0.22 -The "Launch" Enchantment now only works against Skeletons, Blazes, Piglins, and Pillagers
LEGENDARY BEAST ADJUSTMENTS: -All Legendary beasts except for the Tree Ent have had their spawn weight reduced from 5 > 3 -Tree Ent Spawn weight Reduced from 5 > 2 -Tree Ent health increased from 120 > 180 -Tree Ent Damage increased from 9 > 12 -Hermit King health increased from 110 > 170 -Hermit King Damage increased from 8 > 12 -Mummy health increased from 110 > 170 -Mummy Damage increased from 8 > 12 -Sea Viper health increased from 120 > 190 -Sea Viper Damage increased from 8 > 12 -Yeti health increased from 120 > 190 -Yeti Damage increased from 8 > 10 during normal attack, 12 during slam attack -Vile Gator health increased from 120 > 190 -Vile Gator Damage increased from 6 > 10 -Vile Gator Speed increased from 0.2 > 0.22 -Phoenix health increased from 120 > 200 -Phoenix projectile damage increased from 2 > 4 -Phoenix projectile explosion power increased from 2 > 2.5 -Baby Phoenix health increased from 45 > 80 -Bone Stalker health increased from 120 > 190 -Bone Stalker Damage increased from 6 > 12 -Adjusted all Bestiary pages to accurately display the new health and attack numbers -Removed all excess legendary beasts from the files, so there is only one spawn egg per mob now due to the addition of the beast pit as the new way to increase spawn rates
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own
LUMINOUS V1.4.9 Changelog
NEW FEATURES:
-Added stripped wood and log variants for White Oak Wood -Added stripped wood and log variants for Auburn Wood -Added stripped wood and log variants for Wild Palm Wood -Added stripped wood and log variants for Baobab Wood
BUG FIXES:
-The sunken should no longer have a loud extinguishing noise when it is raining
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
TECHNICAL CHANGES:
-A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.82 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-added a condition when legendary beasts spawn, making it so that is LUMINOUS:Beasts is loaded, the original legendary beasts will not spawn and cause too many to appear
-added a new configuration variable "decorative_mushroom_spawns", which determines if the bigger decorative mushrooms will spawn or not
BUG FIXES:
-Fixed a bug where rain could pass through all custom stair blocks
-Fixed a bug where rain could pass through all custom slab blocks
-Fixed a bug where the sunken and swamp skeleton would make a very loud extinguishing noise when it rained
-Fixed a bug where the fawns ear was disconnected from it's head when looking around
-Fixed a bug where attempting to capture a ringlet butterfly would result in losing up to an entire stack of jars
RETEXTURES / MODEL CHANGES:
-Fixed a missing portion of the sea viper's glowing texture
-Fixed missing pixels on the decorative golden sword texture
TECHNICAL CHANGES:
-All Ish Bricks can now be crafted using a stone cutter
-The disc dropped by the mummy needed to have it's ID changed for compatibility reasons, what was "Luminousworld:modulo" is now "Luminousworld:medievalsands" This means that anyone who has this disc will lose it. I am sorry for this inconvenience.
-"pebbles" are now an item rather than a plant, fixing the lack of a hand swing animation when placing them on the ground
-lowered the Vile Gator's image in the Bestiary book
-the totem of beasts now works via a forge tag: "Forge:legendarybeast", so that my other compatible mods will work with the beast totem!
-killing any legendary beast will now reward the player with 50 xp
-pebbles will now always place with the same model to avoid a visual bug. To re-orient them, a hammer is required
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.81 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.81 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
BUG FIXES:
-Fixed an issue where some Legendary Beasts would spawn twice (I fixed this in a previous update - but for some reason my fix reverted)
-Fixed a bug where some zombie/skeleton variants would spawn in light levels 7 or lower instead of 0
-Fixed a bug where Tall birch trees would break blocks when bone meal is used
-Fixed a bug where Auburn trees break blocks when bone meal is used
-Fixed a bug where White oak trees break blocks when bone meal is used
-Fixed a bug where Palm trees break blocks when bone meal is used
TECHNICAL CHANGES:
-Reshaped palm trees to allow for leaves to not decay when a tree is grown -Palm leaves will now decay properly like other leaves
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.8 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8, PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-None this time!
BUG FIXES:
-Fixed a bug where savanna grass wasn't generating -Fixed a bug where savanna soil would not generate beyond certain heights -Fixed a bug where the Bestiary's GUI and JEI would overlap -Fixed a bug where breaking elephant grass would drop it
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Removed the Gilded Tree Ent from the creative tab and disabled it's natural spawns (Thanks again for 100k!) -Removed the Gilded Tree Ent Trophy from the creative tab -Removed Legendary Scrap from the creative tab -The savanna bush drops when broken correctly now
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Ish bricks are not craftable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently. -Custom Saplings will break blocks when grown
LUMINOUS V1.4.8 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8, PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-None this time!
BUG FIXES:
-Fixed a bug where savanna grass wasn't generating -Fixed a bug where savanna soil would not generate beyond certain heights -Fixed a bug where the Bestiary's GUI and JEI would overlap -Fixed a bug where breaking elephant grass would drop it
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Removed the Gilded Tree Ent from the creative tab and disabled it's natural spawns (Thanks again for 100k!) -Removed the Gilded Tree Ent Trophy from the creative tab -Removed Legendary Scrap from the creative tab -The savanna bush drops when broken correctly now
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Ish bricks are not craftable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently. -Custom Saplings will break blocks when grown
LUMINOUS V1.4.73 Changelog
NEW FEATURES:
-Added a new config file, "creature_spawn", affecting if squirrels, deer, crabs, and zebras will spawn
BUG FIXES:
-Fixed a bug where certain Legendary Beasts would spawn in groups of 2
-Fixed a bug where certain monsters could spawn in light levels above 7
-Fixed a bug where the unded_miner_spawn config would cause the game to crash
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Improved the AI/pathfinding of the King Hermit, Mummy, Sea Viper, and Bone Stalker
-The "variant_spawn" and "bug_spawn" configs have been made "logic" types, meaning true/false are the only correct values
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.72 Changelog
NEW FEATURES:
-Using the real world date and time, The Gilded Ent will now stop spawning on November 9th, regardless of if you keep this version
BUG FIXES:
-Fixed an issue where the Gilded Ent would spawn inside houses
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Lowered the Spawn weight of the Gilded Ent from 7 > 4
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.7 Changelog
NEW FEATURES:
-Updated the Bestiary - making it cleaner, larger, and with 3D renders!
-The Frigid Skeleton and Zombie, Swamp Skeleton and Zombie, and Miner Skeleton and zombie can now spawn in custom cave, swamp, or cold biomes respectively (if Alex's caves is loaded - it should disable miner zombie and skeletons from spawning in custom cave biomes to avoid incompatibility)
BUG FIXES:
-Fixed an issue which caused the Gilded Ent to spawn much more frequently than intended in modded biomes. It will now ONLY spawn in default Minecraft overworld biomes to avoid any hassle. To make up for this, I will keep the Gilded Ent in the game 5 extra days. The Gilded Ent will now be removed NOVEMBER 9TH instead of NOVEMBER 4TH
-Fixed an issue where all slab recipes provided 3 instead of 6 slabs
-Fixed an issue where a lot of blocks would not show color / show the incorrect color on a map
RETEXTURES / MODEL CHANGES:
-None this time, Stay tuned!
TECHNICAL CHANGES:
-Increased the volume when using the hammer to make it sound "heavier"
-Improved the Tree Ent and Gilded Ent's ability to follow/attack the player
-Improved the Yeti's ability to follow/attack the player
-Reworked the way the Gilded Ent drops loot - he now drops loot 6 times at distinct health points instead of a chance every hit
-Gilded Ent health increased 125 > 150
-Fixed 3 selling errors in the mods description
-Fixed a spelling error in the text chat recommending players to download Luminous Tag
-Bass, Trout, and Sunny all drop cooked versions of themselves when killed with fire aspect now
-Bass, Trout, and Sunny now transition between flopping/not flopping correctly
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.65 Changelog
NEW FEATURES:
-Added the GILDED ENT - A LIMITED TIME legendary beast which will be available from OCTOBER 21ST - NOV 4th
The Gilded Ent can spawn anywhere in the world, and will drop gold, iron, diamonds, emeralds, and a NEW material when attacked
-
Added the LEGENDARY SCRAP - a new useful material ( which can be gained EARLY for an upcoming mod - LUMINOUS: Forge )
-
Added the GILDED ENT trophy - a commemorative way to celebrate LUMINOUS hitting 100K downloads! This trophy will not be removed on November 4th, but will remain unobtainable without commands, so make sure to get one!
-
Added the GILDED ENT achievement - an advancement granted to those who can find and kill the GILDED ENT - get it while you can!
-
Added a new game rule "DoLimitedTimeBeasts" which will disable or enable if Limited time beasts like the GILDED ENT will spawn!
BUG FIXES:
-Fixed a NeoForge bug where sometimes savanna dirt blocks would not spawn
-Fixed a bug where savanna dirt would replace the primordial caves dirt in Alex's cave if a savannah was above it (haven't tested it - but it should be fixed)
-Removed shooting animations from the Phoenix and baby Phoenix for a smoother looking animation
-The Phoenix will now more reliably target a player
-Fixed a long standing bug where all jars in a players hand would be removed when picking up a butterfly/firefly
-Fixed a bug where both Ender butterflies would become Crimson butterflies when placed in Jars
RETEXTURES / MODEL CHANGES:
-None this time, Stay tuned!
TECHNICAL CHANGES:
-The Phoenix's fireball spawns less particles when in the air due to some users noticing framerate drops
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Frigid horn glitches visually when in offhand after reloading the world
-Colored fire doesn't light TNT
-The AI of the toxic gator is flawed, and does not work as intended
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
-Custom Saplings will break blocks when grown