Added
This is a backport from the 1.21.5 release, which added new flower variants. Since the original blocks don't exist in this version, this is mostly just any technical changes from that release.
Technical additions
- New item data component (
tiny-flowers:tiny_flowers
) to store which flowers a garden item has.- This is used by the garden items created with
ctrl + Pick Block
. - This mod still supports items created before this (using the
minecraft:block_state
component), including item tooltips.- This may be removed in the future. This mod doesn't have much use, and I don't think people would have created too many of these items?
- This is used by the garden items created with
Known issues
- This mod can use a lot of memory on startup in 1.21.1 as the game stitches the models together. This seems to be fixed in later versions of the game. Unfortunately this is unavoidable due to the sheer number of flower combinations.
Added
- Support for 1.21.5
- New flowers (and flower-like things) can be used to create tiny gardens
- Wildflowers
- Leaf litter
- Tiny cactus flowers
Technical additions
- New item data component (
tiny-flowers:tiny_flowers
) to store which flowers a garden item has.- This is used by the garden items created with
ctrl + Pick Block
. - This mod still supports items created before this (using the
minecraft:block_state
component), including item tooltips.- This may be removed in the future. This mod doesn't have much use, and I don't think people would have created too many of these items?
- This is used by the garden items created with
Added
- Support for 1.21.5
- New flowers (and flower-like things) can be used to create tiny gardens
- Wildflowers
- Leaf litter
- Tiny cactus flowers
Technical additions
- New item data component (
tiny-flowers:tiny_flowers
) to store which flowers a garden item has.- This is used by the garden items created with
ctrl + Pick Block
. - This mod still supports items created before this (using the
minecraft:block_state
component), including item tooltips.- This may be removed in the future. This mod doesn't have that many users at the point I'm making this change, and I don't think people would have created too many of these items?
- This is used by the garden items created with
Fixed
- Crash on startup.
Fixed
- Crash on startup.
Known issues
- This mod can use a lot of memory on startup in 1.21.1 as the game stitches the models together. This seems to be fixed in later versions of the game. Unfortunately this is unavoidable due to the sheer number of flower combinations.
Thanks to haykam821 for your help with this one, both with code and bug hunting.
Added
- Tiny Eyeblossoms will now open and close based on the time of day.
- Translations
- German (German, Austrian, and Swiss). Thanks Lucanoria!
Changed
- The eyes of Tiny Open Eyeblossoms are updated match the color of regular Eyeblossoms.
- Completely empty gardens now have a hitbox that can be targeted.
Fixed
- Tiny Garden block breaking particles now match the flowers in the garden.
- Using Florists' Shears on a Tiny Garden or Pink Petals is now picked up by Skulk Sensors.
- This is a Block Change event, which creates a vibration of frequency 11.
- Bonemeal is no longer consumed with no effect when empty spaces had been made in a Tiny Garden using Florists' Shears.
Thanks to haykam821 for your help with this one, both with code and bug hunting.
Known Issues
This version of the mod for 1.21.1 is a port from 1.21.4. Mojang changed a few things between those versions, which made this port difficult. I've tried to fit everything in,
The following differences from the 1.21.4 version of the mod are known:
- Using
ctrl
/cmd
+ Pick Block on a Tiny Garden does not give a copy of the garden.- Since this was only available in Creative mode, an alternative is to use the
/give
command to give yourself a Garden with theflower_variant_X
properties set.
- Since this was only available in Creative mode, an alternative is to use the
Added
- Tiny Eyeblossoms will now open and close based on the time of day.
- Translations
- German (German, Austrian, and Swiss). Thanks Lucanoria!
Changed
- The eyes of Tiny Open Eyeblossoms are updated match the color of regular Eyeblossoms.
- Completely empty gardens now have a hitbox that can be targeted.
Fixed
- Tiny Garden block breaking particles now match the flowers in the garden.
- Using Florists' Shears on a Tiny Garden or Pink Petals is now picked up by Skulk Sensors.
- This is a Block Change event, which creates a vibration of frequency 11.
- Bonemeal is no longer consumed with no effect when empty spaces had been made in a Tiny Garden using Florists' Shears.
First release!
Added
- Florists' Shears item.
- Made by combining Shears with any dye.
- Used to craft Tiny Flowers.
- Can pick flowers out of a Tiny Garden.
- Tiny Flower items.
- One for each small flower variant.
- Made by combining a small flower with Florists' Shears.
- Can be placed on the ground to make a Tiny Garden block.
- Can be placed inside Pink Petals blocks to make a Tiny Garden block with those petals.
- Tiny Garden block.
- A block like Pink Petals but can mix multiple types of Tiny Flowers together.