1 million downloads/6 month anniversary!
Changes
- Added soulbound item blacklist tag
- Added a button in the grave GUI to restore grave (for OPs)
- Added a button in the grave GUI to rob graves (for OPs)
- Grave backups are no longer deleted once the grave is claimed
- Grave backup status is now tracked, meaning you can see which graves have been claimed or destroyed in some way
- Added filters and display options for the newly tracked grave statuses when using the GUI
- Added command to clear grave backups
- If grave overrides a block when it spawns, this block will replace the grave once it's claimed
- Changed default configs to now place grave more accurately where you died.
- You can now right click with skulls on decorative graves to attach the skull to the grave
- Core command name is now configurable
- The
/yigd
command now has the same functionallity as/yigd grave
- Added commands to whitelist/blacklist users from generating graves on death
- Added datapack file that can create areas in your world where graves can't spawn
- Added grave keys (configurable)
- Paired to either a grave, a player, or will work on all graves
- Retrieved from death and/or GUI
- If made craftable with datapack they are bound to the player crafting them
- Rebindable with shift + right click (configurable on/off)
- Combining soulbound with curse of binding will not equip armor when you respawn anymore
- Added config that can allow players to unlock their graves through GUI for everyone to rob it
- You can now decide what happens with your items when you die in spawn protected area (grave/keep items/drop items)
Compatibility
- Added compatibility with levelz's XP (configurable)
- Added compatibility with 3 claim mods. You can now configure what happens when you die in claims from these mods. Keep items/drop items/generate grave.
- GoML ReServed
- FTB Chunks
- FLAN
Bug fixes
- "Magna tools" (like indrev drill or hammers) can no longer destroy graves with the help of extended mining area
- Fixed position error when gamerule doImmediateRespawn enabled
- Graves should not be able to spawn where the end portal or dragon egg can generate
- Fixed a crash connected to glowing graves
- Fixed an issue where the game would sometimes freeze with the itemLoss config enabled
Fixed a few functional and visual bugs
- Graves ignoring robbing config if configured to drop contents when retrieved
/yigd moderate
will offset buttons wrongly on other "pages"
Updated to 1.18.2 Called 1.3.0 because of a lot of changes in the vanilla code
This version includes some bug fixes  - XP will now drop when graves are configured to drop items on ground when retrieved  - The game will no longer crash when a grave with xp in it expire  - Percent of XP given back from graves will now be more accurate when you die past level 16
Added compat with travelers backpack, as it has now been updated to 1.18
This update will only include two new features, however they are highly configurable.
- Fixed an issue loading a json file included in the mod.
- Renamed the tp_scroll namespace to death_scroll
- Added more configs for the death scroll item
- The scroll can now be configured not only if it should load or not, but also what it should do. It will either teleport you to your grave, or show info of your grave.
- The scroll can now be configured to be given to you when you die
- Added configs for items to be deleted from your inventory on death
- A new item tag has been added as blacklist from being removed. If this feature is enabled, backpacks, shulker boxes and similar should be put here (empty by default)
- A range of items can be deleted. Either x to y items, or x% to y% of your inventory.
- Range can either target single items or full stacks
- A percentage can be set to the likelyhood of each item trying to be destroyed to actually be destroyed/deleted.
- Can either ignore soulbound items or not
- Will take effect before curse of vanishing (meaning if you have the mod configured to remove 1 item, it might remove a curse of vanishing item).
- Not compatible with items in backpacks. If a backpack is found then the entire backpack will disappear, even if it's configured to not delete entire stacks
- Added compatibility with optifabric (not recommended to use, but now it will work)
Fixes issue where player can retrieve their items the tick they are dead
Fixes rendering issues with the grave rendering full white instead of with a glowing shader
Fixing an error causing servers to crash when dying or retrieving graves
Withers can no longer destroy graves This will also apply to the gauntlet boss from the Bosses of Mass Destruction mod I have no idea how this wasn't already implemented
Some new features
- All hardcoded text messages have been changed to work with lang files
- A proper logger is now used
- Different players can now have different retrieval priorities as that config will sync from client to server
- Added Death Sight enchantment (disabled by default, togglable in config). Added to helmets. When equipped all graves will always render with the glowing effect, no matter who's it is or your glowing configs
- Grave View GUI will now display the dead user if the client can find them
- Fixed some problems with mods extending the vanilla inventory (extra inventory and bigInv among others)
All these features (along with every other feature for the mod) can now be found for 1.16 and 1.17 as well
Backport of the 1.18 version of the mod. Should be stable, but marked as BETA since it might have some problems with older versions. BACKUP YOUR WORLD BEFORE USING THIS VERSION
Backported from 1.18 version. Should be stable. Marked as BETA because it's incompatible with old graves. BACKUP YOUR WORLD BEFORE USING THIS VERSION