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Zoe Isn't Cyberpunk

Zoe Isn't Cyberpunk

A mod that isn't quite Cyberpunk

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AboutGalleryChangelogVersions

Zoe Isn't Cyberpunk 2.2.5

by v4mi on Nov 23, 2025
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  • fixed mechanical monstrosity advancement being given at every wrong instance
  • fixed crash with securitycraft security cameras and possibly alex’s caves
  • increased volt resistance of atrophy and introvercy
  • antennas now accurately reflect their received redstone power

Zoe Isn't Cyberpunk 2.2.4

by v4mi on Nov 21, 2025
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  • fixed players not getting the appropriate advancements after equipping implants
  • added new advancements
  • adjusted old advancements
  • massively optimized full sweep detection
  • changed advanced board recipe to be easier
  • changed niltech cyberstation recipe a bit

Zoe Isn't Cyberpunk 2.2.3

by v4mi on Nov 20, 2025
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  • fixed Skullshatter combo not applying its effect
  • Tyrant now halves all incoming damage
  • revamped implant equip display
  • adjusted the spread of death

Zoe Isn't Cyberpunk 2.2.2

by v4mi on Nov 16, 2025
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  • fixed Insomnia evasion sound being stereo instead of mono as intended
  • fixed emissive armor layers not applying to Cyborgs
  • nerfed biotechne gain per second by x10
  • death now spreads
  • increased armor durabilities
  • Sentress now has durability
  • Cyborgs now have a 1 in 15 chance to spawn with Sentress armor
  • Cyborgs now account for a held item and won’t override it when spawning
  • optimized Ionic Crucible rendering when not active
  • fixed Ionic Crucible not working as intended

Zoe Isn't Cyberpunk 2.2.1

by v4mi on Oct 30, 2025
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  • Fixed bug with some mobs not spawning with all their health
  • Added Superb Warfare compat (“gun_damage” tag)
  • Plating is now more resistant to TACZ and Superb Warfare gun damage
  • Added crafting recipes to the five new armorsets

Zoe Isn't Cyberpunk 2.2.0

by v4mi on Oct 17, 2025
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Additions

  • Added new advancements and changed old ones
  • Added emissive rendering to Sentress, Diaspora and Masks
  • Added armors (Aristocrat, Insomnia, Scorpion, Tyrant, Marshdart)
  • (TACZ compatibility: Subdermal Weave and Iron Subplating now increase bullet damage resistance, Marksman Optics now increase bullet damage)
  • Laser Drill now has a blue beam that projects out of the player
  • Added a special rendering effect to the Reassembler
  • EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH

Changes

  • Mediator mortar attack was patched to account for line of sight and distance
  • Changed Introvercy’s exploding projectile (Rejection) to function differently and optimized its tick method
  • Increased chances of Fybers dropping themselves
  • Changed boss spawning conditions to require a hostile Cyborg
  • Reassemblers now have a 10% chance per tick to break if used on a Hell Implant
  • Hell Implants in Reassemblers have their quality reduced x10 slower
  • Nomex Padding now has explosion damage resistance
  • Mechanical Skull now has explosion damage resistance instead of melee damage resistance
  • Hollow Bones no longer reduces Plating, but now increases damage taken from melee sources (such as player attack and crits)
  • Made Empira a lot more expensive
  • Changed Port attack rate
  • Changed Introvercy glitch render
  • Reduced Envoy spawnrate
  • Increased Atrophy and Introvercy health by x2
  • Changed Cyberpsycho particles
  • Odra Enfili can no longer reflect damage types that bypass invulnerability
  • Made all Zoe armor and armatech unenchantable

Fixes

  • Localization fixes
  • Fixed x_iloveyou_x teleport ability
  • Fixed some recipes demanding specific saws instead of appropriate saw tags
  • Fixed bug with Second Heart and Twisted Spirit
  • Fixed OverdriveOS rendering not appearing for others when used
  • Fixed Empira explosion not triggering in some cases (like when hitting bamboo)

Zoe Isn't Cyberpunk 2.1.1

by v4mi on Aug 23, 2025
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  • Some further optimizations (mostly to implant combos)
  • Fixed a bug with Second Heart
  • Fixed a bug with Twisted Spirit
  • Twisted Spirit no longer explodes on death
  • Localization fixes

Zoe Isn't Cyberpunk 2.1.0

by v4mi on Aug 17, 2025
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Additions

  • Added sounds (OverdriveOS, Avarice, Second Heart, Empira, Decline, Chainsword, Requeen, Laser Drill and more)
  • Added Fyber Bucket
  • Added Envoy (Ambassador, Deputy, Mediator, Rebel)
  • Added Plasmanade
  • Added Guardian Mound, The Principal
  • Added Mechanical Beacon, Grinding Wheel, Launcher, Ionic Crucible
  • Added Hell Implants (Demongaze, Twisted Spirit, Friend or Foe, Vial of Ichor, Septic Claw, Gallantry, Goat Leg, Wilted Chassis)
  • Added missing tooltip on The Welder regarding the crit damage increase
  • Added Netherborgs (Arbiter, Port, Cyhoblin)
  • Added a 1 in 15 chance (configurable) for Cyborgs to be aggressive
  • Added Plather Block
  • New translations (Japanese by lupsui)
  • Added Reassembler (used to reduce implant quality)

Changes

  • Carbonsteel Drill now automatically moves the player forward if they’re not sneaking
  • Lowered redstone drop rate in Mechanical Mob loottable
  • Changed OverdriveOS cooldown - it should now recharge faster
  • Removed Mask recipes
  • Mechanical Mob loottable now drops from any death
  • Recipe adjustments
  • Adjusted humanity and stat multipliers for several implants
  • Critical hits no longer multiply damage
  • Nerfed The Welder’s critical damage x2 -> x1.5
  • Sentress and Diaspora now have a movement speed debuff
  • Revamped Plating and Discharge defense calculations
  • Rejection (Introvercy exploding projectile) no longer damages the environment
  • Changed Silicone Block texture
  • Biotechne is now Humanity and is an attribute instead of a player variable (added a compat layer)
  • Empira now uses a custom explosion, with a grief config option

Fixes

  • Fixed Slaughterhouse on-hit ability knockback
  • Greatly optimized server thread usage (by at least 300%)

Zoe Isn't Cyberpunk 2.0.8

by v4mi on May 16, 2025
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  • Fixed recipes
  • Updated Actuated Serum Texture

Zoe Isn't Cyberpunk 2.0.7

by v4mi on May 13, 2025
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  • Added Fyberlike implant combo
  • Slightly improved Introvercy
  • Slightly altered Atrophy
  • Changed Fyber spawning
  • Changed Cycrawler spawning
  • Fixed Phantom Sight not being client-side
  • Fixed Cyborgs in water (again)
  • Added tooltips to Biostation for guidance
  • Implants without quality will now automatically be assigned the max quality
  • Fixed bug with cyborg traits
  • Nerfed heal cyborg trait
  • Fybers and Cycrawlers can now spawn with traits
  • Added config to scale mechanical mob stats
  • Added implants (Mechanical Skull, Nerve Stimulator)
  • OverdriveOS duration now stacks with each charge used
  • Fixed loot bug with the Second Heart trait
  • Changed the order of implants in the creative menu
  • Added impact blast when colliding with blocks at a high velocity from an entity attack

Zoe Isn't Cyberpunk 2.0.6

by v4mi on Apr 15, 2025
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  • Added tooltip to The Welder (Antenna linking)
  • Fixed bug with Redqueen push deleting items
  • Mechanical mobs now have better fluid control, making them less prone to water cheesing
  • Added tooltips to Software
  • Changed Cyborg explosion trait
  • Cyborgs with the Overdrive trait no longer take fall damage
  • Fixed a bug with Nomex Padding increasing fire damage taken at low qualities
  • Fixed implant tooltips
  • Implant attribute glitch effect is no longer tied to Cybertechne
  • Fixed an issue with Nanomeds
  • Fixed issue with drills not breaking certain blocks
  • Bosses can now spawn with traits
  • Added more localization support
  • Changed Escape System
  • Added Phantom Sight combo

Zoe Isn't Cyberpunk 2.0.5

by v4mi on Apr 13, 2025
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  • Fixed Second Heart and x_iloveyou_x death preventions
  • Added indication for Antenna activation
  • Fixed a bug with Antenna linking
  • Fixed config description for default implant drop chance percentage
  • Possibly fixed the implant duping (again)
  • Fixed a bug with the Carbonsteel Drill
  • Increased all saw durabilities: Handsaw 20 -> 40, Mechanical Cutter 50 -> 90, Plasma Splicer 100 -> 150, Voidsplitter 200 -> 300
  • Added tooltip to Lumoplasma Cell
  • Adjusted RedQN push ability
  • Added tooltip to Software
  • Increased Odra Enfili parry window 0.5 seconds -> 1 second
  • Added tooltips to each special weapon
  • Certain particles now have bigger render distances for better visual acuity
  • Added more localization support
  • Added Carbonsteel Fence and Carbonsteel Fence Gate
  • Added new /zoe_software commands
  • Added 6 implant combos - certain implants will combo with each other to create new unique effects

Zoe Isn't Cyberpunk 2.0.4

by v4mi on Mar 30, 2025
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  • Fixed RedQN to deal knockback to players as well as a bit of damage
  • Made mobs tagged in “zoe:mechanical” take reduced damage (configurable) from damage types in “zoe:mechanical_resistant_to” tag
  • Plating now reduces magic damage
  • Added reinforced carbonsteel blocks
  • Added radio tower and big radio tower structures
  • Changed Silicone Block and Silicone Sheet recipes (again)

Zoe Isn't Cyberpunk 2.0.3

by v4mi on Mar 9, 2025
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  • Hotfix for Silicone Sheet recipe

Zoe Isn't Cyberpunk 2.0.2

by v4mi on Mar 8, 2025
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This is probably unbalanced, lmao

  • added automotors, legsaw, tectonic soles, sparksights
  • added laser drill
  • added more cyborg traits
  • nerfed carbonsteel drill damage
  • improved 4v4r1c3
  • added silicone block
  • adjusted mechanical mob loot table
  • nerfed the welder
  • improved entanglement crit ability
  • fixed escape system invisibility
  • fybers will no longer shock attack after dying

Zoe Isn't Cyberpunk 2.0.1

by v4mi on Feb 24, 2025
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"Wow, that's long!"

  • lowered passive biotechne gain
  • added entanglement
  • added RedQN
  • fixed crashed with overdriveOS
  • implants with 0 quality are no longer equippable
  • fixed minor localization issues
  • added action bar message to biostation for guidance
  • added slaughterhouse
  • added odra enfili
  • fixed empira making charge sound when equipped in offhand
  • overdriveOS now has a sound for its launch ability
  • fixed implant dupe bug (not again…)
  • fixed iloveyou reversal not resetting after death
  • changed recipes
  • added lumoplasma casing, lumoplasma cell, energy cell
  • added mournful core, malicious core
  • buffed cyberdrunk
  • iloveyou now has a teleport feature on sneak use
  • cyborg loot table expanded and made more rewarding
  • sabotage now ignores 25% of plating
  • nerfed diaspora sabotage grant
  • added cyborgs with traits that drop extra loot
  • fixed bug in which crits wouldn't deal the right amount of knockback (we need MORE!!)
  • expanded and improved the config
  • decline now has a special crit
  • entanglement now has a special crit
  • buffed plasmic chainsaw
  • bosses now grant flat +25 biotechne on death
  • fixed carbonsteel drill not working in off-hand
  • introvercy no longer takes damage from suffocation or drowning
  • added two structures (abandoned lab, silicone factory)
  • added new implant (escape system)
  • introvercy rejection should no longer explode item frames

Zoe Isn't Cyberpunk 2.0.0-ALPHA1

by v4mi on Nov 11, 2024
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  • significantly reduced carbonsteel building blocks cost
  • iloveyou now shows reversal timer
  • added antenna recipe
  • added carbonsteel drill
  • fixed issues with implant crafting
  • increased ripperdoc gold wire price from 12 -> 32
  • increased iloveyou droprate by x5
  • players will now obtain biotechne passively with at least one implant equipped
  • cyberdrunk now randomly chooses a damagetype instead of sequentially scrolling through them
  • reduced biotechne gain from cybercrafting
  • overdrive dash now grants step assist when active
  • added plasmic chainsword recipe

Zoe Isn't Cyberpunk 2.0.0-INDEV7

by v4mi on Nov 3, 2024
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  • added 4v4r1c3 (software)
  • added introvercy to the mechanical entity tag
  • changed basic circuit recipe from comparator -> repeater
  • adjusted plasma splicer and voidsplitter recipes so theyre no longer paradoxically impossible to craft
  • adjusted silicone textures
  • increased silicone mix production from 1 per craft to 2 per craft
  • fixed duplication bug with biostation drop
  • all mechanical mobs now give a small amount of biotechne when killed

Zoe Isn't Cyberpunk 2.0.0-INDEV6

by v4mi on Oct 26, 2024
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  • forgotten mention: antennas are now linkable using the welder, to share redstone signals
  • fixed iron subplating reducing your projectile damage instead of reducing projectile damage dealt to you
  • subdermal weave now reduces projectile damage (less than iron subplating)
  • added software computator
  • added overdriveOS, iloveyou (software)
  • added a bunch of advancements
  • implant slot tooltip is now before the lore instead of after it
  • keybinds changed! new keybind: system. system is for software (pressed) and toggling walk mode (held), utility is now for opening implant menu (pressed) or viewing stats (held)
  • you can now view your implants without editing them using the utility keybind when not on a biostation. you no longer are dependent on biostations to know what implants you have equipped!
  • you can now view another player’s implants by right clicking them when theyre on a biostation
  • cyberstation quality limits now scale with implant config as well, not just the toml config
  • empira no longer fully pierces with its explosion, there is fall-off. in return, empira damage was buffed from 1 -> a max of 2, depending on charge time
  • nerfed second heart: humanity multiplier increased from x1.5 -> x2, health restoration on revive reduced, cooldown increased from 1 -> 2 minutes
  • reduced decline damage 5 -> 2
  • nerfed arbitrary stomach food and saturation grant
  • minimum quality of implants is now 1% (both naturally and through commands)
  • added a config option to only allow volt attribute damage if the player’s hand is empty (default: true)
  • changed cyborgs spawning with weapons to be totally random, with a high chance of them being bare-handed
  • adjusted cyberstation resistance levels

Zoe Isn't Cyberpunk 2.0.0-INDEV5

by v4mi on Oct 23, 2024
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  • thermostatic injection and nomex padding now both reduce certain damage types (‘minecraft:is_fire’ and ‘minecraft:is_freezing’)
  • added empira (ranged weapon)
  • added decline (melee weapon)
  • fixed item drop desync
  • added diaspora (armor)
  • cyborgs will no longer use the mercy wave ability if they arent targeting an enemy
  • added cooked fybers yummers
  • added atrophy (boss)
  • mechanical mobs in the #forge:bosses tag now drop x4 higher quality implants than normal mechanical mobs
  • welder damage reduced 10 -> 8
  • reduced nanomed cooldowns 15 -> 7.5 seconds
  • added slot tooltip to implants
  • buffed deadeye optics sabotage
  • volt now bypasses 50% of plating (any damage type within ‘zoe:is_volt’)
  • added shock effect
  • fixed fyber texture
  • added dense marrow, rotor joints, discharge module, adrenaline pump, amphebic thrusters
  • fixed small translation key mishaps
  • excalibure and cyberdrunk now require full sweeps in order to stack charges
  • adjusted crit system
  • adjusted introvercy evasion
  • hollow bones now grants step assist, attack speed nerf
  • adjusted marksman optics projectile damage increase
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