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Glimmer

Glimmer

Glimmer is a Minecraft shaderpack designed to be simple and performant without looking like it.

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Reflections
Shadows
AboutGalleryChangelogVersions

V1.3.3

by jbritain on Apr 27, 2025
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  • Fix nether fog

v1.3.2

by jbritain on Apr 24, 2025
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New Features

  • 'Pixel Locked Lighting' - inspired by the new 'Vibrant Visuals' for bedrock, an option to pixelate reflections and shadows!
  • Option to customise AO strength
  • Option to customise blocklight strength

Changes

  • Reduce default blocklight strength
  • Adjust water fog colours quite a lot
  • Adjust fog scattering

Fixes

  • Fix water fog scattering integral
  • Fix fancy fog greyness on infinite ocean
  • Fix enchantment glint not rendering properly (#2)
  • Improve SSR

V1.3.1

by jbritain on Mar 28, 2025
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image

  • Fixed a bug preventing the pack from loading on new AMD cards with distant horizons enabled
  • Added support for 1.21.5's new blocks
  • Fixed 1-high plants not swaying in the wind
  • Changed fresnel function for metals
  • Fixed slabs not letting light through with coloured blocklight enabled
  • Fixed glowing particles not glowing with coloured blocklight enabled
  • Improved godray behaviour when the sun is off screen

V1.3 Hotfix

by jbritain on Mar 12, 2025
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New Features

Coloured Lighting

2025-03-12_20 23 50 This can be toggled with the new "colored blocklight" option. Note that it is off by default! Held light sources currently do not support coloured lighting and will use the default lighting colour. I hope to get this fixed soon, but am reluctant to implement a solution requiring me to hardcode the colour of every light source.

New Clouds

image The popular "blocky clouds" option is still available of course! image

Distant Reflections

image SSR now works correctly for Distant Horizons terrain

Patchy Lava

image

V1.2

by jbritain on Jan 26, 2025
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New Features

Godrays

preview There are both screen space and volumetric options - screen space being faster but looking wrong in some situations and not workinng when the sun is offscreen.

Cloud Shadows

image Clouds now cast shadows on the terrain, as well as through fog!

Light scattering in water

image Left is without scattering, right is with scattering.

Parallax

image Adding depth to your blocks and entities with a suitable resource pack.

Improvements

  • Specular highlights should no longer explode at glancing angles
  • Support stellar view shader compatibility mode
  • Improved fog rendering

Fixes

  • Versions of Iris without tag support now work.

Known Issues

  • Artifacting behind water on Intel GPUs.

v1.1

by jbritain on Jan 8, 2025
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New Features

  • Contrast and saturation sliders
  • Ambient occlusion on Distant Horizons terrain
  • Added 'fast reflections' option

Improvements

  • Distant horizons terrain generally renders better
  • Much better rendering of 'cloudy fog'
  • Light sources are now emissive
  • Tweaked skylight colour

Fixes

  • Fixed tonemaps that aren't Heji-Burgess not applying inverse gamma correction
  • Fixed reflections on infinite ocean
  • Fixed held items being translucent

v1.0

by jbritain on Jan 1, 2025
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Well, I've fixed the issues with Intel, that's a wrap!

v1.0 Release Candidate 2

by jbritain on Dec 31, 2024
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This is a really bad naming scheme but I won't call it v1.0 until I fix the issues on Intel UHD graphics, in the meantime...

  • Added distant horizons support
  • Added 'infinite ocean' option
  • Improved fog and weather
  • Improved how water normals are handled at glancing angles

v1.0 Release Candidate 1

by jbritain on Dec 29, 2024
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Initial Glimmer testing release

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