New Features
- Contrast and saturation sliders
- Ambient occlusion on Distant Horizons terrain
- Added 'fast reflections' option
Improvements
- Distant horizons terrain generally renders better
- Much better rendering of 'cloudy fog'
- Light sources are now emissive
- Tweaked skylight colour
Fixes
- Fixed tonemaps that aren't Heji-Burgess not applying inverse gamma correction
- Fixed reflections on infinite ocean
- Fixed held items being translucent
This is a really bad naming scheme but I won't call it v1.0 until I fix the issues on Intel UHD graphics, in the meantime...
- Added distant horizons support
- Added 'infinite ocean' option
- Improved fog and weather
- Improved how water normals are handled at glancing angles
Initial Glimmer testing release