fixed leaky lights
added colored-glass tinting to light (but it can still sneak around since this is just floodfill lighting, it needs to not have open air)
optimizations to help with that
improvements to WiP Dramatic lighting
performance optimizations
'Just Colored Lighting' Profile is just that, no shadows, and is the new default
shadows improved
colored lighting range is now adjustable from 32 to 256, if you want more let me know!
added anbient occlusion
added the option to animate only lava light color and not torches too. this is defaulted on. change it in 'lighting/colored lighting'
added colored light to hand held items
made torches less bright in sunlight to kind of fake auto exposure and not blow out the image being too bright
added more blocks to the 'flickering fixes list' and defaulted it to do still colors. you can change them to animated flicker or back to color based on the animated textures.
known problems: lava glow is too dark, especially in nether
i want to seperate out the rgb for each hard coded flicker fix into menus
i want to default higher shadow bias so shadow acne doesn't happen
hand held lights work
fixed nether
fixed end
nether effects, like pulsing light & fog are optional
made colored lighting work in End & Nether
improved colored lighting
more options
cleaned up menus a little
added colored lighting