- Added Underwater Shading
- Fixed distant Stained Glass rendering
- Fixed entities and particles being visible outside of blindness view distance
- Fixed Distant Water Rendering
- Improved Distant Terrain Rendering
- Adjusted Sky Transition
- Adjusted water shading
- Added toggleable water refraction/foam
- Added support for blindness effect
- Added improved lighting to Distant Horizons terrain
- Attempted to smooth out sky color transition
- Refactored bloom code
- Added adjustable bloom sample rate
- Added adjustable bloom intensity