C2ME Preview channel 0.3.1.1+rc.1 for Minecraft 1.21.4 is released
This release fixes a bug causing mobs in normal border chunks not being counted towards mobcaps. (#388)
C2ME 0.3.1 for Minecraft 1.21.4 is released
Brief changelog:
- new: scalable no-tick view distance, allowing 300+ render distances
Also heavily increased the loading speed of no-tick chunks. - new: basic deadlock debugging facilities
- new: strict detection for scheduled tick access
- perf: turn fluid postprocessing into scheduled tick
- perf: allow unloading to be cancelled
- fix: lighting desync with notickvd
- fix: sync block entities when postprocessed
- fix: ghost mushroom outside of simulation distance, again
- fix: handle reentrance in
ServerEntityManager#unloadChunks
- fix: prevent stalling when syncing player tickets
C2ME Preview channel 0.3.1+rc.1 for Minecraft 1.21.4 is released
The first release candidate for 1.21.4, fixing a critical bug.
Changelog:
- fix: handle reentrance in ServerEntityManager#unloadChunks
C2ME Preview channel 0.3.1+beta.2 for Minecraft 1.21.4 is released
The second beta release for 1.21.4, fixing critical bugs.
Changelog:
- fix: missed threading fixes in stronghold and nether fortress
- fix: silence RandomizedIntBlockStateProvider
- fix: ghost mushrooms issue, again
- fix: postprocessing list serialization in gcFreeChunkSerializer
- chore: remove irrelevant WeightedList fix