This version is uploaded automatically by GitHub Actions.
Changelog:
- 3bf05b97 fix: silence RandomizedIntBlockStateProvider - ishland
- 6fa32515 chore: remove irrelevant WeightedList fix - ishland
- a92f9d03 fix: missed threading fixes in stronghold and nether fortress - ishland
- d74d0300 fix: holder level leaking into vanilla ticket manager - ishland
- 96e1bee7 fix: top section poi not unloaded - ishland
- dcb16b9e fix: i need 4G heap to build a mod - ishland
- 7a05f05f fix: sync block entities when postprocessed - ishland
C2ME Preview channel 0.3.1+beta.1 for Minecraft 1.21.4 is released
First beta for 1.21.4.
Changelog:
- new: turn fluid postprocessing into scheduled tick
- new: scalable no-tick view distance, allowing usable 300+ render distance
- fix: lighting desync with notickvd
- fix: holder level leaking into vanilla ticket manager
- fix: top section poi not unloaded
- fix: sync block entities when doing post-processing
This version is uploaded automatically by GitHub Actions.
Changelog:
This version is uploaded automatically by GitHub Actions.
Changelog:
- 345df637 fix: attempt to mitigate portal visual issue - ishland
- 1e984e64 Merge branch 'dev/1.21.3' into dev/1.21.4 - ishland
- 5c08072f build: fabric-loader 0.16.9 [ci skip] - ishland
- cbfc12db fix: holder level leaking into vanilla ticket manager - ishland
- 3cd5a30c Merge branch 'dev/1.21.3' into dev/1.21.4 - ishland
C2ME 0.3.0 for Minecraft 1.21.3 is released
Key highlights:
- Partially rewrites the chunk system. This release introduces a dead simple implementation of the scheduling subsystem designed to perform reliably under high load. It eliminates the need of complex workarounds caused by design pitfalls of the vanilla chunk system.
- Introduces the density function compiler. This new optimization accelerates world generation datapacks by up to 30% by compiling them into JVM bytecode, avoiding all kinds of overhead caused by interface method calls.
Brief changelog:
- perf: chunk system rewrite
- perf: native acceleration v2
- perf: density function compiler v0
- perf: optimize aquifer heavily
- perf: consolidate light update notifications
- perf: reduce GC pressure when using some datapacks
- new: add ext_render_distance_v1 protocol for 127+ RD multiplayer
- new: log changed settings on startup
- new: actually unload POI
- new: uncap render distance in VulkanMod
- fix: mitigate ghost mushroom past simulation distance
- fix: improve player ticket consistency
- fix: very rare NPE in
SchedulingManager#getPriority
- change: use twice the parallelism for notickvd max concurrent loads
- change: disable density function compiler by default
- change: adjust thread count allocation