CONFIG API VERSION 3.0.4
- Fixed multiple mods which try to register new objects, like items crashes due to duplicate registration
CONFIG API VERSION 3.0.3
- Improved event priority listeners, to prevent crashes
- Added a registry method, which allows to create different types of DataComponents
- Fixed an issue where Forge had a problem registering objects
- Added ability to set onlyOpCanSetNbt in BlockEntityTypes
CONFIG API VERSION 3.0.2
- Fixed wrong parameter for render types, only 1.21.6
- Fixed registered objects, like blocks are registered in the wrong order
CONFIG API VERSION 3.0.1
- Fixed that you cannot mount or dismount entities, happens only for fabric
CONFIG API VERSION 3.0.0
- Rework the project structure, it now uses multiloader, instead of architectury loom
- Added support for Forge
- Improved server configs, they are now loaded before the resources are loaded
- Improved config folder support
- Improved navigation bar with a tooltip wich shows the config file path, when hovering over the config type
- Fixed crash when opening server config for a world after quitting that world (NullPointerException for configData)
- Changed when opening a server config from the main menu, it now shows the name of the world instead of the config type
- Added support for ModMenu, now you can use the screen also in fabric
- Added NetworkManager to register CustomPayloads
- Added an easy-to-use registration system for Items, Blocks, etc. also for custom registries
- Added registry classes to register things like Codecs, BlockBehaviours, ReloadListeners, KeyMappings, Renderers, SurfaceRules and more
- Added an event system, like Fabric and Architectury API, but with priorities like NeoForge and Forge, but in bytes