- fixed a crash in the inventory screen with 3d skin layers latest update with player skin features active
- added an OptiFine compat option to prevent loading a non-variant / base texture present in the variant directories (e.g. optifine/random/entity/chicken.png won't be loaded as an override to the vanilla base texture, as this does not happen in OptiFine), enabled by default.
- fixed the settings gui background not rendering in 1.20.1
- fixed log spam in 1.21.3 due to errors with the shoulder parrot feature renderer
- updated for forge 1.21.3
- fixed compatibility with the new
3d skin layers
mod update v1.7 - fixed visual issues in the player skin tool in 1.21.3
- added the
biomeTag
property to vary textures based on the biome tags of the entities spawn biome, does not support regex, only exact string matches,minecraft:
is optional for vanilla tags. Prefix withprint:
to log the found biome tags - added the
temperature
property to vary textures based on the entities spawn position temperature, supports ranges e.g.0-0.15
is an approximate range for snowfall. Prefix withprint:
to log the found temperature
[6.2.6]
- update to minecraft 1.21.2+
- added the
minecraftVersion
property to vary textures based on the current minecraft version, supports ranges e.g.1.17-1.18.2
- due to armor texture location changes emissive trims can now be found at
textures/trims/entity/humanoid/<trim_type>_<material>_e.png
textures/trims/entity/humanoid_leggings/<trim_type>_<material>_e.png
- e.g.
textures/trims/entity/humanoid_leggings/rib_redstone_e.png
- this may yet be reverted if OptiFine opts to keep the old directory