The Readability Update!
Changes:
- Removed all 12 info tooltip badges
- Power descriptions have been reworked to compensate
- Some badges were converted to purpose-specific ones:
- "Replaces hunger" badge, with an empty shank sprite.
- Healing (natural regen) badge, with a white-outline heart sprite.
- Health Cost badge, with multiple heart sprites.
- Hunger Cost badge, with multiple shank sprites.
- Usable Item badges, with manually compressed item sprites.
- Added tooltips to items for Voidthing, Sanguine and Dryad.
- Added an explicit power (Sticky Situations) for previously hidden weaver passives.
- Greatly expanded the "Tips and Tricks" in origin preview cards in the description.
- Overall, only minute details (e.g. natural regen) are left purely in tooltips.
- FX improvements all over
- Flap now has a particle splash
- Wingspan now has a particle trail
- Bound now has a particle splash and sound effect
- Rappel now has a particle trail
- Sticky Situations now has a particle trail
- Mer now drips water when moving on the surface, and emits dolphin particles when swimming
- Hellspawn no longer emits embers when standing still, in rain or water
- Hellspawn now emits smoke in rain or water, but not while submerged
- Hellspawn now emits soul embers in scorching biomes (badlands/desert/nether)
- Blink now has a particle splash
- Voidthing now only emits particles when moving AND blink is available
- Brace now shadows your player model while active
- Brace slamming now emits crit particles and knocks back adjacent entities for 4 damage.
- Rescue sound effects have been made louder
- Sanguine now emits crimson spores when moving (more at high blood, none while empty)
- Frenzy now has a particle trail (even more crimson spores).
- Dryad now emits leaf particles while moving, and vine particles while using vine whip
- Vine Whip and Bioluminescence now have strong particle splashes (representing lost health).
- Sunlight rebalancing
- Apples no longer restore sunlight.
- Honey bottles now restore 3 bars of sunlight, up from 1.
- Dryad can no longer sprint below 2 bars of sunlight, consistent with Sanguine.
- Sunlight stepped regeneration now better matches vanilla saturation healing (0.5s, 4s, 8s)
- Health potions now fill frenzy while frenzy is already active, and more frenzy is added for II potions.
- Realigned power IDs to names, combining hidden powers where possible.
- This should make it simpler to customize with
/power
- This should make it simpler to customize with
Origins Minus 1.21 still requires Origins 1.21 Alpha 9.
Various powers do not work on 11 without indication as to why.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.4.0+1.19
Changes:
- Blink rework
- New max range is 56 blocks and max cooldown is 70 seconds
- Blinking a smaller distance incurs only a partial cooldown (8 blocks = 10 seconds)
- Eating chorus fruit now resets the cooldown
- Sanguine rework
- Blood: heals slower than hunger, but at no cost. Replenished by instant health
- Spill: attacking blooded monsters deals more damage and replenishes blood and health
- Nightstalker: blooded entities glow in the dark
- Frenzy: overfilling blood provides a speed buff, and makes spill / nightstalker work on any target
- Pehkui is no longer required (excepting 1.18)
- Improved a few tooltips
- Removed sneak-safety from avian - removed the tooltip before, now it's gone properly - use space!
Note that Origins Minus 1.21 still requires Origins 1.21 Alpha 9.
Various powers do not work on 11 and there is no indication as to why.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.3.0+1.19
Fixes:
- Temper Temper: Use
action_on_hit
instead ofmodify_damage_dealt
to avoid an infinite loop- Only made this mistake on 1.20+, oops!
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.3+1.19
Changes:
- Improved miss feedback for rescue, similar to blink
- Ported to 1.18.2, with the following caveats:
- Frenzy is massively simplified to just give a damage bonus and restore blood when attacking valid targets
- Raised bonus damage to 2.5 hearts and went harder on the FX to sell this
- The simplification is interesting - might look at exploring making proper frenzy more like this (with a stacking buff for getting blood when blood is full) and cutting out the feed action.
- Nightstalker's frenzy target glow is now always on in the dark
- Osmoregulation is removed
- Brace uses movement speed, causing an annoying FOV change
- Rappel is hacked together using pehkui, messing with creative/spectator and probably causing inconsistencies compared to its proper counterpart
- Max/Min damage modifiers (carefree, brace) no longer function - though death prevention still works.
- Frenzy is massively simplified to just give a damage bonus and restore blood when attacking valid targets
- Fixed missing particles in 1.21 (command syntax changes)
- Fix blink missing in water not resetting the cooldown on 1.21
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.2+1.19
Fixes:
- Disable bioluminescence in adventure again.
- Make vine whip fall resistance slightly more efficient
- Improve vine whip fall resistance around the edge of blocks and around snow.
- Also hi eggohito if you see this can you please fix the random extra line of padding on origin cards that appears between the name and the first line of the description? it's adding scroll bars to our short origins.
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.1+1.19
Changes:
- Modernized buildscripts
- Fixed flavour replacers for the vanilla-like origins
- Made ticking visual projectiles expire after 5 seconds
- Prevent rappel from being used underwater (sky check doesn't work there)
- Simplified edible seagrass power on pre-edible-items versions
- Fix damage types for 1.19.4 and above
- Use apoli swim speed modification instead of AAE (might be more consistent)
- Reimplemented the cooldown on blink to guaranteed only trigger if it succeeds
- Added a sound and GUI effect for out of range blinks
- Buffed lava vision far field to 15 blocks
- Changed fire immunity to prevent being lit on fire
- Add tooltips for ravenous-edible foods
- Temper Temper's +3 damage and FX now applies while using a fire aspect weapon
- Net Zero: Tried to reimplement special projectiles using powers, only to realise that non-living entities can't have powers at all.
- Carefree is now a fall resistance instead of an immunity, similar to brace
- Falls are harmless up to 8.5 blocks
- Fall damage is always between 1/2 and 1 heart, and is reduced by 90%
- Death by falling is impossible
- Bouncing occurs whenever fall damage does, and caps out falling from 16.5 blocks
- Hopefully adds more to the game feel, but damage could reasonably be disabled entirely - let us know what you think in the usual places!
- Ported to 1.21 (hi eggohito this bit is for you)
- Depluralized tag directories
- Replaced all
origins:and
meta-actions with implicit arrays - Complied with vanilla-like renames (
origins:and
->origins:all_of
,value
->amount
etc). This was a pain because they were too context-dependent for a regex replace. - Complied with various codec replacements in calio - mostly replacing calio codecs with vanilla codecs. Had to really trawl through vanilla and calio code to figure these errors out - hoping once its out of alpha the wiki will document these vanilla types too, because nothing else does.
- Fixed attribute modifiers to match new setup with IDs and renamed operations. These were also a pain - many things called "modifier" use apoli's set of modifier operations, while attribute modifiers use the vanilla set. They don't match and it's impossible to tell which you need without running it.
- Fixed particle spawning to match new setup
- Fixed buffet strategy (the aliased
can_always_eat
field in the modify food power doesn't work despite being valid, requiringalways_edible
to be added anyway) - Swapped to
cactus
fromthorns
damage type for bioluminescence (avoids knockback). - Reimplement setting saturation to 0 (to fix invisible hunger bars in appleskin) without using
origins:exhaust
, which doesn't seem to do the same thing anymore in 1.21 - Tried to make the cooldown reset when missing a blink less glitchy looking. For some reason using
change_resource
to reset a cooldown on 1.21 doesn't cause the HUD render to disappear instantly anymore. - Fixed add velocity powers feeling like complete garbage because
client
silently isn't respected any more in favour of the undocumentedside
meta action.
- Improved/Simplified powers on 1.21
- Hellspawn gets +1 to fire aspect weapons, increasing burn duration
- Reimplement ravenous using the modify food power (now easily expandable via datapacks - just add to
#origins_minus:fast_eating
) - Reimplement osmoregulation using edible item
Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.2.0+1.19