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Reactive Alchemy

Reactive Alchemy

An alchemy-themed magic mod based around in-world experimentation

9,306
36
Magic
Utility
AboutGalleryChangelogVersions

reactive-1.20.1-8d

by hyperlynx on Jul 13, 2024
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  • Added basic Goety interaction
  • Fixed an issue where fluid-containing blocks could duplicate when used to fill the Crucible

reactive-1.19.2-7e

by hyperlynx on Jul 13, 2024
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  • Fixed an issue where fluid-containing blocks could duplicate when used to fill the Crucible

reactive-1.20.1-8c

by hyperlynx on Apr 24, 2024
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  • Implemented Patchouli turn-in advancements for every Object of Study that unlocks something else
  • Added the ability for displacement to 'conduct' through Copper Blocks and their variants
  • Fixed an issue that resulted in broken text in Transmutation journal entries
  • Fixed an issue that corrupted server config files. If you use a custom alchemy seed and do not have a defaultconfig, you will need to reapply it
  • Clarified the first Ender Pearl entry
  • Further refined Water Writing

reactive-1.20.1-8b

by hyperlynx on Apr 23, 2024
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  • Fixed an issue that prevented Power labels from rendering correctly
  • Improved water writing
  • Made Blazes only summon if Blaze is in the Crucible during Pumpkin Magic
  • Clarify the Pehkui interaction's documentation
  • Made Pehkui reaction strengths configurable
  • Changed Create Display Board integration to use percentages for "Shortened" mode
  • Add tags #do_not_displace and #do_not_make_fall
  • Made doors unable to be displaced
  • Made piston heads unable to be displaced or made to fall
  • Fixed an issue where displacement would ignore the #forge:relocation_not_supported tag
  • Fixed a crash that could occur if a displaced block was broken very quickly after formed

reactive-1.19.2-7d

by hyperlynx on Mar 11, 2024
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  • Fixed light staff aiming issue

reactive-1.20.1-8a

by hyperlynx on Mar 7, 2024
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  • Removed an exception that would throw if a recipe mentioned in the Journal is absent
  • Fixed displaced blocks not smoothly reappearing if the chunk is unloaded
  • Fixed displaced blocks losing data at world spawn
  • Fixed light staff behaving inconsistently at certain angles

reactive-1.19.2-7c

by hyperlynx on Mar 1, 2024
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  • Enable waterlogging for all reasonable blocks
    • Allows Radiant Staff of Power to set lights underwater
  • Added colorized output for Litmus Paper
  • Separated Area Memory range from Crucible range for better default performance
  • Made Bottle of Warp rename to Linked Bottle of Warp when linked to a destination
  • Allowed book to load with missing recipes
  • Fixed issue where Displaced Blocks could be overwritten
  • Fixed sounds being stereo, which caused them not to attenuate
  • Fixed crash on using a Living Staff of Power with negative potion effects
  • Adjusted Occult Symbol cooldown
  • Adjusted a hint

reactive-1.20.1-8

by hyperlynx on Feb 27, 2024
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  • Added "Astral Synthesis" Object of Study
    • Added a new kind of Power
    • Added Divine Symbol
    • Added Sprig of Eternal Life
    • Added various associated potion effects
    • Added a new effect reaction
  • Added Pehkui Interaction
    • Adds reactions to shrink, grow, and restore creatures
    • Includes a new Object of Study
  • Added Gravity Disruptor
  • Added a block form of Power Bottles, allowing them to be placed
  • Made Litmus Paper output colorized text
  • Enabled waterlogging for certain blocks
    • The Staff of Radiance can now illuminate underwater areas
  • Gravity Chandelier particles can now be turned off
  • Linked Bottles of Warp are now more clearly labelled
  • Buffed the Corrupt Cell
  • Split Area Memory range into its own config line and decreased the default radius to combat poor performance of that system
  • Fixed an issue that could cause displaced blocks to be overwritten or deleted when their blockstate is changed externally
  • Fixed Motion Salt Blocks not respecting the forge:relocation_not_supported tag
  • Fixed the Motion Salt Block special case destroying the item
  • Fixed attenuation being absent on custom sounds
  • Fixed the Living Staff of Power crashing if you have a bad effect
  • Refactored some internal systems to make the mod more extensible

reactive-1.20.1-7e

by hyperlynx on Jan 26, 2024
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  • Fix "Gold Manipulation" being duplicated in the book.

reactive-1.20.1-7d

by hyperlynx on Jan 25, 2024
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  • Made Light Staves more responsive
  • Removed the range limitation from the Warp Staff
  • Prevented the Arcane Staff from attacking armor stands or the wielder's pets
  • Made Shulker Crucibles items show their contents in their tooltip
  • Fixed a crash that would happen if you bookmark a Power ingredient in JEI

reactive-1.19.2-7b

by hyperlynx on Jan 25, 2024
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  • Made Light Staves more responsive
  • Removed the range limitation from the Warp Staff
  • Prevented the Arcane Staff from attacking armor stands or the wielder's pets
  • Made Shulker Crucibles items show their contents in their tooltip
  • Fixed a crash that would happen if you bookmark a Power ingredient in JEI

reactive-1.20.1-7c

by hyperlynx on Jan 12, 2024
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  • Fixed an issue that prevented all mixins from being included in the jar file, causing many intended behaviors to not be present

reactive-1.20.1-7b

by hyperlynx on Jan 8, 2024
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reactive-1.19.2-7a

by hyperlynx on Jan 8, 2024
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  • Fixed a bug that made it unreliable to create Staves of Power.
  • Added compatibility tags for Mana and Artifice and The Aether

reactive-1.18.2-3d

by hyperlynx on Dec 28, 2023
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  • Fixed a game-breaking crash in 1.18.2 caused by certain annihilation reactions.

reactive-1.20.1-7a

by hyperlynx on Dec 8, 2023
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  • Allowed summoning to occur with dyed candles
  • Improved the behavior of lava insertion into a Crucible

reactive-1.20.1-7

by hyperlynx on Nov 30, 2023
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reactive-1.19.2-7

by hyperlynx on Nov 30, 2023
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  • Full overhaul of the Staves of Power

    • Radiant Staff is now a long-range lighting tool
    • Warping Staff is now a mob relocation tool
    • Blazing Staff now fires fireballs
    • Arcane, Living and Spectral staves have had balance tweaks
    • All staves now make sound while in operation
    • Staff abilities are now documented in the "Staff of Power" journal entry
  • Adjusted the movement physics of weightlessness to remove friction unless crouched

  • Added the Bottle of Life, allowing Vital power to be bottled like its brethren

  • Added the Corrupt Cell, an associated Crucible mechanic, and Objects of Study about each

  • Made "Water Writing" have a utility

  • Added sounds to a few reactions

  • Refined Litmus Paper and teleport bottles

  • Improved documentation of teleport bottles

  • Made it possible to translate reaction formula pages

  • Gave Flying Boats a small particle effect to differentiate them from normal Boats

  • Rewrote early game documentation to clarify basic mod mechanics for new players

  • Fixed an issue that caused Crucibles to lose data when loaded if an End Crystal was attached

  • Fixed a related issue that caused End Crystals not to unpair with Shulker Crucibles when broken

reactive-1.19.2-6b

by hyperlynx on Sep 30, 2023
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  • Add the Crucible to the Ponder menu for the Display Link if Create is installed.

reactive-1.20.1-6b

by hyperlynx on Sep 30, 2023
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  • Fix a crash when loading 1.20.1-6a on a dedicated server while Create is installed.
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