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Silent Gear

Silent Gear

Upgradeable tools, weapons, and armor. Completely customizable with data packs!

125.8k
73
Equipment
AboutGalleryChangelogVersions

Silent Gear 4.0.24

by SilentChaos512 on Jun 27, 2025
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[1.21.1-4.0.24] - 2025-06-26

Fixed

  • Possible crash when mining a block with a missing loot table (seelderr) [#818]

Silent Gear 4.0.23

by SilentChaos512 on Jun 9, 2025
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[1.21.1-4.0.23] - 2025-06-08

Added

  • New config options for the starlight charger
    • work_time - Sets the time of day energy can be gathered (daytime, nighttime, or anytime)
    • requires_view_of_sky - If disabled, energy can be gathered even with solid blocks above the starlight charger
  • Starlight charger now displays the structure level in the menu screen

Changed

  • Cache gear item names in a data component
  • Material dump command now displays the parent as a name instead of ID, pack name is now shown correctly

Fixed

  • Elytra not working in the curio back slot [#814, #804, #720]
  • Crash when computing gear item names
  • Attribute modifiers not updating in some cases [#813]

Silent Gear 4.0.22

by SilentChaos512 on May 25, 2025
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[1.21.1-4.0.22] - 2025-05-25

Changed

  • Shield plates can now be crafted and used to craft shields. The old "quick" recipe still exists. [#810]
  • Shield plate textures

Fixed

  • Void Ward not respecting the true lower world limit if mods change it [#787, #803]

Silent Gear 4.0.21

by SilentChaos512 on May 18, 2025
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[1.21.1-4.0.21] - 2025-05-18

Added

  • Many materials now support rod substitutes using common rods (c:rods/...)
  • Some missing tags including c:tools/melee_weapon

Changed

  • Vanilla items now retain all data components when converted to Silent Gear items. Theoretically, this should include Apotheosis modifiers.

Silent Gear 4.0.20

by SilentChaos512 on Apr 22, 2025
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[1.21.1-4.0.20] - 2025-04-21

Fixed

  • Revert materials with empty tags not being loaded. In many cases this would cause most materials to erroneously fail to load on the first time loading a world.
    • Instead, materials now have an isValid method which checks the tags. If the material is determined to be invalid, it will stay loaded but will not be displayed in most contexts.

[1.21.1-4.0.19] - 2025-04-20

Added

  • Additive property for materials. Additive materials can be used to make compound materials, but cannot be used to craft gear directly.
  • Boolean property type (used for additive property)
  • Crushed shulker shell material (additive only)
  • Option to allow starlight charger to charge the materials of a gear part (disabled by default) (JaisDK) [#797]

Changed

  • Shield blueprint/template now requires an iron ingot to craft
  • Materials that have an empty tag as their crafting item will no longer be loaded. This can be changed in the config file.

Fixed

  • Gear using block interaction range for attack range (STS15) [#796]

Silent Gear 4.0.19

by SilentChaos512 on Apr 20, 2025
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[1.21.1-4.0.19] - 2025-04-20

Added

  • Additive property for materials. Additive materials can be used to make compound materials, but cannot be used to craft gear directly.
  • Boolean property type (used for additive property)
  • Crushed shulker shell material (additive only)
  • Option to allow starlight charger to charge the materials of a gear part (disabled by default) (JaisDK) [#797]

Changed

  • Shield blueprint/template now requires an iron ingot to craft
  • Materials that have an empty tag as their crafting item will no longer be loaded. This can be changed in the config file.

Fixed

  • Gear using block interaction range for attack range (STS15) [#796]

Silent Gear 4.0.18

by SilentChaos512 on Apr 9, 2025
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[1.21.1-4.0.18] - 2025-04-08

Changed

  • Traits are now displayed as a bulleted list under gear properties. A key (shift by default) can be held to display descriptions for the traits
  • Removed all mentions of trait cancelling from the en_us translation file
  • (API) getTooltipLines and getTooltipLinesUnchecked in GearProperty have been deprecated and are no longer called anywhere. Override buildTooltip instead.

Fixed

  • Grader not grading compound materials correctly (BerzinsU) [#799, #798]

Silent Gear 4.0.17

by SilentChaos512 on Mar 30, 2025
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[1.21.1-4.0.17] - 2025-03-29

Added

  • Arrow entities now have custom colored models (Electroely) [#794]
  • Fortunate trait, which makes the tool behave like it has Fortune (see the notes for Silky under "Fixed" below!)
    • Only works up to level 3 (might be possible to change with a data pack, but I did not test this)
    • Uses three loot modifier instances, silentgear:fortune_trait_1, ...2 and ...3

Changed

  • Azure silver tip upgrades now have the Fortunate trait (level 3) instead of Soft

Fixed

  • Silky trait now works, but differently from earlier versions. Functionally, it is almost identical to Silk Touch. [#795, #697]
    • Enchantment traits still do not exist and are not currently planned
    • It uses a loot modifier (silentgear:silk_touch_trait) to completely override the block drops
    • XP drops are also cancelled during an event
    • Only applies when breaking blocks, not other contexts (it will not activate if a mod checks for Silk Touch in an entity loot table or whatever)

Silent Gear 4.0.16

by SilentChaos512 on Mar 22, 2025
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[1.21.1-4.0.16] - 2025-03-22

Added

  • Custom models for thrown tridents (Electroely) [#790]
  • Tridents now use ranged weapon and projectile stats to determine thrown damage, charge time, and speed (Electroely) [#790]
  • Gear parts can now be placed in the material grader to make grading attempts on their individual materials (JaisDK) [#792]
    • Added a config option to enable this feature, disabled by default (SilentChaos512)

Changed

  • Updated Japanese localization (twister716) [#784]

Fixed

  • Some gear items breaking completely in some cases, especially with the Brittle trait (shields still break...) [#791, #707]
  • Tridents not being throwable on server (Electroely) [#790, #770]
  • Materials dump command not including categories [#670]
  • Materials dump command listing parent ID as the child ID

Silent Gear 4.0.15

by SilentChaos512 on Mar 14, 2025
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[1.21.1-4.0.15] - 2025-03-14

Fixed

  • Gear items not being equal on client and server in some cases, creating issues with Refined Storage 2 and probably others [#753]
    • This was caused by two separate bugs related to how traits are encoded on the items

Silent Gear 4.0.14

by SilentChaos512 on Mar 9, 2025
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[1.21.1-4.0.14] - 2025-03-09

Fixed

  • Curio slots not appearing
  • Invalid attributes modifiers on some items (armor, shields, arrows, shears, fishing rods, and curios) [#741]

Silent Gear 4.0.13

by SilentChaos512 on Feb 15, 2025
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[1.21.1-4.0.13] - 2025-02-15

Added

  • PartMaterialIngredient can now exclude specific material categories (JaisDK) [#780]
  • Config option to make the salvager automatically break down parts into materials

Changed

  • Updated Japanese translation (twister716) [#750]
  • Rods can no longer be salvaged into materials, since they can't return an appropriate amount of material

Fixed

  • Unbound keys causing log spam [#782]
  • Stackable gear items being salvageable [#779]
  • Allow salvager to keep running even when output isn't empty (kylev) [#768]

Silent Gear 4.0.12

by SilentChaos512 on Jan 25, 2025
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[1.21.1-4.0.12] - 2025-01-25

Fixed

  • Part names not translating in some cases (kylev) [#767]
  • Compound materials (alloys) not retaining all properties [#747, #736]

Silent Gear 4.0.11

by SilentChaos512 on Jan 9, 2025
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[1.21.1-4.0.11] - 2025-01-09

Added

  • Magnetic Upgrade, which is now the only way to obtain the Magnetic trait [#697, #726]
  • Configuration screen, accessible from the Mods menu
  • Config option to make crouching/sneaking disable item magnet effects (enabled by default)

Removed

  • Some of the unused config options

Changed

  • All traits that previously had the Magnetic trait have had it removed

Fixed

  • Possibly fixed ConcurrentModificationException crash with magnet pull trait effects [#762]
  • Keybindings for tooltips not working in some situations [#761]
  • Most blocks should now interact correctly with pipes and other item transfer methods from other mods [#735]
  • Magnetic trait not working [#697, #726]
  • Miscellaneous bugs with item magnet effects

Silent Gear 4.0.10

by SilentChaos512 on Dec 20, 2024
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[1.21.1-4.0.10] - 2024-12-20

Fixed

  • Keybindings not being present in the Controls menu. They can now be reassigned again. [#761]
  • Changed c:ores_in_ground/endstone tags to c:ores_in_ground/end_stone [#760]
  • Rework enchantables tags so more items can be enchanted [#754]
  • Arrows now behave more or less as intended. They now stack and no longer have a damage value. They can no longer be "repaired," you must craft more instead. [#730]

Silent Gear 4.0.9

by SilentChaos512 on Nov 24, 2024
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[1.21.1-4.0.9] - 2024-11-24

Added

  • A few missing tags [#743, #715]

Fixed

  • Renew trait not functioning correctly (VintageGnu) [#745]
  • Armor items having incorrect armor toughness value [#742]
  • Shears having zero attack speed (not lifting onto screen when equipped) [#740]
  • Smithing recipes placing nothing in the output slot, but recipes still modify the input gear item for some reason... [#718]

Silent Gear 4.0.8

by SilentChaos512 on Oct 26, 2024
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[1.21.1-4.0.8] - 2024-10-25

Changed

  • Make the new level_hint field of HarvestTier optional [#731]
  • Implement equals and hashcCode on GearProperty and the subclasses of GearPropertyValue

Silent Gear 4.0.7

by SilentChaos512 on Oct 25, 2024
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[1.21.1-4.0.7] - 2024-10-24

Fixed

  • Mod Kit causing a crash when used [#729]
  • Use correct mod_loaded condition in recipes [#717]
  • Tip upgrades not increasing harvest tiers [#716]
  • Netherite missing harvest tier boost [#712]
  • Material name prefixes not including spaces before the material name (e.g. "NetheriteDiamond" now contains a space)

Silent Gear 4.0.6

by SilentChaos512 on Oct 20, 2024
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Added

  • silentgear:attach_data_components trait effect type. Allows a components patch to be applied to an item.
    • Added the "Yummy" trait as an example
  • JEI support for super mixer

Changed

  • Replaced one of the new "gear damaged" sounds with two that are based of the item breaking sound (like older versions of the mod)

Fixed

  • Some alloy recipes not outputting the correct number of items [#723]
  • JEI plugin errors
  • JEI showing no ingredients on fabric alloy making recipes
  • JEI showing empty tag items and not all valid items on metal/gem alloy making recipes
  • Added missing lang keys for the super mixer and super alloy

Silent Gear 4.0.5

by SilentChaos512 on Oct 16, 2024
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Added

  • New sound effects for the stone anvil. The sound played is determined by the recipe.

Fixed

  • Deepslate bort ore making stone sounds [#722]
  • Correct some tool-related tags, such as c:tools/knife (was "knives") [#711]
  • Bows, crossbows, and slingshots dealing vanilla damage, ignoring the ranged damage property [#708]
  • Bows and crossbows not being enchantable (going to add different enchantments for slingshots... eventually)
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