New Features:
- Added Raw Magnetite Nuggets (rare drop from Deepslate Iron Ore, can be used to craft Raw Magnetite if you can't find a large iron vein where Raw Magnetite Blocks are usually found)
Fixes:
- Nephrite Diodes can now be mined with a pickaxe
- Mine-o-mite no longer destroys blocks underwater
- Fixed mass amounts of falling sand in deserts by replacing their generation with packed mud
- Fixed log spam caused by rock salt terrain feature
- Tweaked lush caves and desert terrain strata
CHANGELOG: New Features:
- Removed Magnetite Geodes from the overworld and added them to the nether
- Added new rare variant of Iron Veins that can contain Raw Magnetite
- Updated all textures pertaining to Magnetite
- Modified some Magnetite related recipes
- Renamed Magnetite Chunk to Raw Magnetite
- Renamed Magnetite to Raw Magnetite Block
- Smelting Raw Magnetite now results in an Iron Ingot
- Default Magnetic Compass Magnetite detection range is now 64 blocks (down from 128)
- Added Conk Fungus Block
- Added Huge Conk Fungus
- Conk Fungus now become Huge Conk Fungus when bonemealed
- Added Milly Bubcap Block
- Added Huge Millybubcap feature
- Milly Bubcaps become Huge Milly Bubcaps if bonemealed while there are 8 caps in a block
- The rock salt patches in mountains have been redesigned
- Added EMI item tag translation string support
Fixes:
- Increased stability of the improved sculk growth terrain feature
- Fixed incorrect ocean stripe features
- Added config to disable stonecutters dealing damage to mobs
- Fixed slimes spawning in incorrect places
SPELUNKERY 0.2.0 CHANGELOG: New Features:
- Stone stripe generation performance time has been massively improved
- Stone stripe configured features are now data driven
- Many new and updated textures for blocks and items
- Added Mine-o-mite
- Added Dust Buns
- Added Rough Quartz Blocks
- The Stonecutter now deals damage to entities that walk on it (unique death message)
- Wooden Rails now have a rattling effect as minecarts roll along it
- Sticks can now be crafted from Tangle Roots
- Added a massive amount of advancements relating to most features of the mod
*Worldgen changes:
- Added Obsidian stripes and patches to the outer End
- Added pools of Dimensional Tears to the outer End
- Added Prismarine stripes to oceans
- Added Ice stripes to frozen biomes
- Implemented improved sculk patch feature by Trainguy
- Added Sculk stripes to the deep dark
- Added Nether Quartz Geodes to the nether
Fixes:
- Many minor fixes
- Fixed Nether gold vein generation
- reduced volume of magnetic compass ping
- Vanilla stones ore patches will be enabled when the stone stripes are disabled
New Features:
- Added 4 built-in resource packs: -> unlit redstone ores, better gems & ores, emissive ores, emissive better ores
- Added slime alchemy mechanic (toss slime ball into full water cauldron to summon a baby slime
- Added more slime ranching configs
- Hammer and Chisel now have a charging animation, balancing the mechanic
Fixes:
- fixed some missing/incorrect textures
New Features:
- Added the Compression Blast Miner, a block that can be filled with tnt and when powered, it will destroy nearly any block in the direction its facing (CBM immune blocks specified via tag)
- Added Slime Farming mechanics (detailed below)
- Added Oreganized and Sully's mod hammer and chisel support
- Added explanatory tooltip to redstone dust (instructions for obtaining it via cinnabar grinding)
- Tweaked underground desert terrain gen to be less messy
- Added grindstone polishing support to Create's rose quartz
- Create rose quartz compat recipe (cinnabar + quartz)
- Added Ore variants for andesite, granite, diorite and tuff for every ore
- Ore loot tables and recipes include full create mod support
- Added Sully's mod Jade, Oreganized Lead and Silver and Create Zinc ore variants support
Slime Ranching:
- Slimes can now be fed by hand for a chance to produce slime balls
- Slime Foods: Beetroot, Raw Chicken, and Raw Rabbit (Slime foods controlled by tag)
- The larger the slime, the higher chance for it to produce slime balls
- Size 3 and larger slimes always produce slime balls when fed
- The number of slime balls created when a slime is fed is a random number between 0 and the slime's size
- Slimes can also be passively fed, they will eat slime foods found on the ground if they run into them with a cooldown of about 10 seconds between eating foods
- When eating passively, they have a 1/10 chance to increase their size by one stage, up to a max of size 5 every time they eat one piece of food
- While you have the regeneration effect (placeholder), slimes larger than size 1 will no longer be able to deal damage to you
- All chances, rates and optional features can be adjusted via configs
Fixes:
- Minor tweak to how hammer and chisel drop items are summoned
- minor recipe fixes
New Features:
- The Diamond Grindstone now has a 5% chance to deplete each time you use it to polish diamonds or emeralds
- The Diamond Grindstone can be replenished by shift-right clicking it with rough diamond shards
- Right clicking an anvil with an Iron Ingot now repairs it
Fixes:
- Tooltips now properly display and function based on whatever your crouch key is bound to
- Raw copper is now craftable and uncraftable without the Create mod installed
- The Echo Fork range and configs are now functioning as intended
New Features:
- Added Echo Fork item (Right-click to cause all nearby entities to glow)
- Added Copper Nugget item (automatically disabled if you have Create loaded)
Fixes:
- Fixed some bugs and inconsistencies with loot table injects
- Fixed phosphor fungus and mushgloom light levels
- Potted phosphor fungi and mushgloom now emit light
New Features:
- Added support for Oreganized Silver and Lead (raw nuggets)
Fixes:
- Updated Moonlight version
- Fixed portal fluid crash
- Fixed tooltip functionality
Changelog New Features:
- Added Lump of Coal which smelt 1 item each and drop from Deepslate Coal ore
- Salt from mixing recipe now requires pointed dripstone in addition to water
- Salt now disintegrates when exposed to rain, turning grass to coarse dirt
- Sculk blocks now drop Sculk Veins when mined with shears
- Sculk blocks can now be crafted from Sculk Veins
Fixes:
- Right-clicking on a water cauldron with salt now produces rock salt as intended (alternative to throwing it)
- Major Lang cleanup
- New French translation
- Various stability fixes
Changelog New Features:
- Magnetic compass now shows your own current coordinates in tooltip and when right-clicked
- Added support for Sully's Mod Jade in the form of Rough and Polished Jade Shards (art by bob <4)
- Diamond Grindstones can now grind curses off of objects
- Portal fluid now has a brief delay before teleporting entities, allowing for easier escape of traps
Fixes:
- Fixed crash when using nephrite charm or portal fluid on servers
- Fixed large gold veins never generating